About the new Kaleidostone keystone.

Craft Zeppelin·10/23/2019, 5:00:43 PM·3 votes·2,057 views

I hate to say this, but what are the merits of this keystone? So they are 10 rolls, and some of the keystone are tailored towards a specific playstyle that I fear it's not going to simply work. In theory you can keep an onslaught of keystone procs with 7 secs. But on the other hand stuff from precision have 6 second cooldowns that activates on auto attacking which makes this hardly worth and redundant.

Why not make this unique by giving the use of keystones with added effects only with longer cooldowns instead of 7 seconds? We don't want a keystone that is just there because its "functional". We want fun.

8 Comments

True Garen10/23/2019, 6:28:34 PM3 votes

I don't believe that it exists. Riot had already said that they had other plans for Klepto. This isn't going live. Don't believe everything that you see on PBE.

Sometimes Riot likes to laugh at us. (Well, at least this time, it's obvious.)

"Kaleidomancy is just a superstition."

BLACK REALM GOD10/23/2019, 5:50:58 PM2 votes

honestly? this keystone is dumb.

iiGazeii10/23/2019, 5:15:19 PM1 votes

The minigame of proccing a bunch of keystones in a row IS fun, and can crush the laning phase when done properly.

Velzard of Koz10/23/2019, 9:14:30 PM1 votes

It's not all keystones - not mentoined in the tooltip, but in Rioter's post. I believe the list is Fleet Footwork, Lethal Tempo, Predator (If you have boots), Electricute, Hail of Blades, Aftershock, Aery, Comet, Phase Rush. Something tells me Grasp too, but it doesn't make much sense to omit Dark Harvest but keep Grasp.

AnomalousCacogen11/21/2019, 9:52:17 PM1 votes

Dark Harvest stays too. It's amazing in certain cases, like free predator boots to a teamfight then aftershock to hop in. Situational, but potent.