About the new Kaleidostone keystone.
I hate to say this, but what are the merits of this keystone? So they are 10 rolls, and some of the keystone are tailored towards a specific playstyle that I fear it's not going to simply work. In theory you can keep an onslaught of keystone procs with 7 secs. But on the other hand stuff from precision have 6 second cooldowns that activates on auto attacking which makes this hardly worth and redundant.
Why not make this unique by giving the use of keystones with added effects only with longer cooldowns instead of 7 seconds? We don't want a keystone that is just there because its "functional". We want fun.