Galio; A Gameplay Update
I love Galio, and he is insanely fun to play when you play him well, and his protector theme Gargoyle aspect to him I really like as well. This pre-season is just sad though cause it make Galio seem insanely underwhelming, and I have really high win rates on him in past seasons. I am going to make light changes that both bring him up to par and makes him easy to balance in the future with number tweaking on his abilities while of course conserving his mid lane tank mage supportive peeler with really good waveclear and of course gank support.
AP = Ability Power MR = Magic Resistance
Basic Attack Range: 125 and sometimes 650 units Movement: 340 units per second
Resolute Smite (Passive): Static Cooldown: 9/8/7/6/5 seconds; Range: 650 units; Ranks: @levels 1/5/9/13/17 Galio gains 525 units bonus range to his next basic attack allowing him to glare at his target to deal 100%(+60%AP)(+30%MR) damage as magic damage instead of physical damage to his target and slow them down by 30/35/40/45/50% for 2 seconds.
Additionally, Galio's abilities increase in power based on his total magic resistance.
The Gargoyle's Vengeance (Q): Cooldown: 7/6/5/4/3 seconds; Cost: 50/60/70/80/90 Mana; Range: 950 units; AoE: 375 units Passive: Every 5 dying nearby ally minions grants Galio 1 bonus magic resistance, ally champions healed by The Gargoyle's Vengeance will account for 3 dying ally minions.
Active: Galio blasts an area to deal 80/110/140/170/200(+50%AP)(+25%MR) magic damage to all enemies struck. If an ally champion gets struck by The Gargoyle's Vengeance that is below 10/15/20/25/30% max health will get healed for triple of Bulwark's heal, does not affect Galio.
The Gargoyle's Vengeance restores 20 Mana for every enemy directly executed by it.
Bulwark (W): Cooldown: 14/13.5/13/12.5/12 seconds; Cost: 60 Mana; Range: 800 units Galio shields either an ally champion or himself for 4 seconds to grant the unit 30/45/60/75/90 bonus armor and magic resist.
Whenever the shielded target takes damage it heals Galio for 25/40/55/70/85(+30%AP)(+15%MR) health which diminishes by 20% than the previous amount down to a minimum of 20%.
Righteous Gust (E): Cooldown: 13/12/11/10/9 seconds; Cost: 70/75/80/85/90 Mana; Range: 1200 units Galio unleashes a directional powerful gust of wind in the target direction persisting for 5 seconds to speed up all allies that go with the wind by 20/28/36/44/52% and dealing 60/105/150/195/240(+50%AP)(+25%MR) magic damage to all enemies struck by the initial cast.
Idol of Durand (R): Cooldown: 150/135/120 seconds; Cost: 100 Mana; Range: 600 units Galio turns into a statue and channels for up to 2 seconds taunting all nearby enemies that come within range while taking 50% reduced damage while channeling.
After the channel finishes Galio bursts out to deal 200/300/400(+60%AP)(+30%MR) magic damage to all enemies within range, which increases by 10% every time Galio took damage during the channel up to a maximum of 80% increased damage.
NOTE: the magic resist ratios are roughly what they would be at with the 50% of magic resist to ability power conversion to ability power ratios.