It sure is fun dealing with Maokai in ARAM now

Kr1sys··4 votes·3,367 views

toss sapling into brush near turret, minions don't aggro it, can't go to that side of map unless you want to get chunked

16 Comments

Sir Fuzzi4 votes

I never actually noticed it. The last Mao I faced built Rod and I never noticed him. You still need to ramp AP.

Seriously, stop building the one fucking build you read up on MOBAfire or something. Think, change up, don't give your opponent the same obstacle to overcome every time you drag your ass back into lane-- they're only going to get better at shutting you down, up, and keeping you dead.

oSEXYPLATYPUSo1 votes

[deleted]

Sir Fuzzi1 votes

The only thing that really stuck out to me was his heal; I watched him pop himself back up a pretty 669 HP unless my eyes were doing me wrong. Kind of a daunting heal.

oSEXYPLATYPUSo1 votes

yes its strong late... INNATE: Each time Maokai casts an ability or is struck by an enemy's ability, Sap Magic's cooldown is reduced by 4 seconds.static cooldown of 30/25/20 seconds Sap Magic 2 Periodically Maokai's next basic attack heals him for 10 - 130 (based on level) (+ 4.5% - 10.5% (based on level) maximum health).

so he is rewarded for building HP and CDR and healing items

Sir Fuzzi1 votes

It feels a little weird that they initially took damage from old Mao's saplings, only to give it back to him-- but not only that, to give him an even stronger iteration of his passive that just straight up heals more.

He lost his cool teamfight ult, but he still got the root which is kinda nice.

oSEXYPLATYPUSo1 votes

yea... i mean i love the champ or did...

i still maintain a 57% win rate with him top/jungle when his win rate in those roles are on average 46% since the season started (so before rework and after rework)

they took the impact damage from his E cuz it was too strong in lane and he couldnt be shut out vs a bad match up and then they take the %hp damage on W to E now and people build him full ap go support and he has a win rate over 52% at support...

i think rito shit the bed with the rework...

but if they simply give him lower CDR on W and make the duration of the root worth leveling (it goes 1.0 to 1.4 at max rank ) and lower the CDR on his ult by 15 seconds at each rank 120/110/100 currently so down to 105/95/85 seconds and make it move slighty faster , they can nerf the E damage and he would be fine and able to function as the protective type of counter engage tank they want him to be...

maybe just give him a lil higher flat ad base and a lil better attack speed at lvl 1 ( even nerf the scaling on it later is fine to compensate)

and a pet peeve is the clunky slow animation of his heal proc on passive , it use to be the fasted auto attack in the game now its weird

im not asking for higher ratios or damage or tank stats. just some cdr and a lil better duration on the root on W scaling

paisy3 votes

He's only that annoying in the beginning of the game, I've beaten a few no problem after

junglerboy162 votes

This^

He falls off one way or another as the game progresses and has to rely more and more on cheese and his opponents' ignorance. He has to build either AP to keep his damage a threat (leaving him surprisingly squishy) or build tank to survive team fighting (meaning his damage falls off). It's also harder to set up kill bushes as the teams push one way or another, away from the center of the map.

hhaavviikk1 votes

{quoted}

This^

He falls off one way or another as the game progresses and has to rely more and more on cheese and his opponents' ignorance. He has to build either AP to keep his damage a threat (leaving him surprisingly squishy) or build tank to survive team fighting (meaning his damage falls off). It's also harder to set up kill bushes as the teams push one way or another, away from the center of the map.

I faced him in my last ARAM, it was impossible for my team to kill him, we were 5 ap, and I as lux was the only person who has burst.

team was lux, morgana, sona, nunu and singed

we focused him and we could not kill him, every few seconds he would regain 600-800 health and since we were all AP and had 0 AD he could go pure mr, it was a nightmare lol

junglerboy161 votes

But he had to sacrifice a lot of his damage to do that, and furthermore that's a worst case scenario where none of your allies were AD (any tank becomes a nightmare in ARAM if you're all one damage type, not just maokai).

Maokai is also designed to counter casters (I mean, that's the point of his passive even existing). If anything I'm glad he exists because he'll force the ARAM only accounts to buy some non AP champs for a change...

hhaavviikk1 votes

{quoted}

But he had to sacrifice a lot of his damage to do that, and furthermore that's a worst case scenario where none of your allies were AD (any tank becomes a nightmare in ARAM if you're all one damage type, not just maokai).

Maokai is also designed to counter casters (I mean, that's the point of his passive even existing). If anything I'm glad he exists because he'll force the ARAM only accounts to buy some non AP champs for a change...

true though I was just surprised at his passive healing, if not for his passive we could have eventually brought him down, I eventually sold my items and bought a runaans and BotRK and could slowly AA him down but by that time they were already at nexus so it was too late ;p

oSEXYPLATYPUSo2 votes

hmm did you think of getting MR ?

oh wait all the other full damage builds in ARAM are ok and its ok to take damage from a full AP KARMA but maokai does any damage at all the game is shit

Kr1sys1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=JU1adIup,comment-id=0000,timestamp=2017-05-16T00:29:15.167+0000)

hmm did you think of getting MR ?

oh wait all the other full damage builds in ARAM are ok and its ok to take damage from a full AP KARMA but maokai does any damage at all the game is shit

Hard to get MR at minute 2.

oSEXYPLATYPUSo1 votes

[deleted]

Kr1sys1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=JU1adIup,comment-id=000000000000,timestamp=2017-05-16T00:39:46.635+0000)

did u not take MR runes?

you have 30 flat mr and if you take flat mr runes thats 42mr

and maokai at lvl 2 points into that skill does 140 +13% +4 per 100 ap of a targets max hp

and lets give him idk 30 ap so lets say you have 1500 hp 1500x13%(195) so 140+195+1.2ap for a total of 337 damage before reduction from MR

For just one seed, that he can stack as he's not going to build straight AP, but AP/Tank

Hethalean1 votes

heat seeking little buggers that deal 12% max HP (as an aoe that can hit 5 people) from the get go kind of stalls the entire other team with one ability by forcing everyone to build full AP or build themselves a little skillshot alley on the other side of the map seems a tad strong. Especially since getting a lead is pretty important, and Maokai doesn't even need to build damage himself to get that sort of damage from himself and defensive build on the other team.

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