This in all honesty doesn't sound like a good change to me.
I do hope that in pre season you guys can look at some of the more "drastic" changes such as this one and revert back in case they don't work out, hopefully you guys have learned from past errors.
My biggest issue with this, is that the game in all honesty does not need anymore RNG mechanics included.
I see why you guys would want to add more dynamic to the jungle role, however this is not how you do it, in my opinion, JG camp buffs are being removed because they're not as impactful, correct? Then make them more impactful. These Smite/JG changes feel like you're making the Jungler role easier in regards to clearing the Jungle, however the Jungle is not difficult to clear in the first place and while most Junglers take similar paths to clear and move arround the jungle, JG pathing between Junglers is just that, similar.
You don't need to add a Ziggs satchel in the Jungle, you don't need to add free health in the river, Jungle dynamic is change every.single.season and while that's not a bad thing, as someone who has been playing League for many years now, this feels a little over the top.
I do hope you guys see why the community is concerned and hopefully this time arround you guys listen to our feedback. Hopefully it won't take an entire season this time.
Thank you for reading my wall of text.
TL;DR: PLANTS BAD, RNG =/= SKILL (DRAKES OKAY BECAUSE THEY ARE ALL GOOD), RITO PLS LISTEN, VISION PLANT IS OKAY IF NOT FOR RNG (SIMILAR JG MECHANIC WOULD BE COOL,LIKE YOU SMITE SOMETHING AND IT SHOOTS AN ASHE E AND GAIN VISION SOMEWHERE IN THE MAP).
THANK YOU.