The Rift Herald Change Is Going To Be So Broken

WinBoat··2 votes·1,018 views

Correct me if I'm wrong, if so, I'll delete the thread, but.... On Surrender@20 there was a tiny section regarding some fucked up Rift Herald changes.

Now you may have overpassed the small section cause it's incredibly small when you got all these mage changes, and the elemental dragon changes.

So basically from what I was if my eyes aren't seeing anything is that the Rift Herald is going to be a 1 time buff. Not only is it going to be a 1 time buff, but it's going to last over 20 minutes..... On that player.

This is what I read if there wasn't a typo.

Why is no one talking about this? This is a huge change and makes top lane with Rift Herald a huge priority, basically now Rift Herald is a must do, and becomes the single most important objective for how good this buff will be. 20 Minutes, even after the top laner dies, think about that. 20 minutes mini baron buff on your top laner.

"Rift Herald We’re pushing to make Rift Herald a more unique and meaningful objective for those looking to dominate the top half of the map. This new Rift Herald should be a more contestable objective with a clearer purpose: long-term selfish power for one team member - especially a lone-wolf or split push character. Rift Herald now spawns at 6 minutes and never respawns Rift Herald’s stats significantly increased (should be much harder to solo) Doom’s Eve removed and replaced with a unique Superbuff: Lasts 20 minutes and persists through death While alone, you gain some damage reduced vs. champions and build Corruption stacks At 100 stacks, your next attack discharges all Corruption to deal bonus magic damage (works on almost anything, including minions and towers; damage is reduced for ranged attacks) Corruption stack rate and discharge damage scale with champion level Hopefully this excites top laners, junglers, and some mids. We’re keeping an eye on it to ensure it’s powerful, but also contestable and not too game-ending. "

Riot, please do not go through with this. You can't be serious.

http://www.surrenderat20.net/2016/04/mid-season-magic-mage-updates.html

4 Comments

FACE THE WlND1 votes

You're right in that it lasts 20 minutes, but it does not empower minions or increase damage by 10% anymore. Instead, against enemy champions you gain damage reduction from the enemy, and you also get bonus magic damage on hit when you reach 100 stacks, like Statik shiv.

WinBoat1 votes

[{quoted}](name=FACE THE WlND,realm=NA,application-id=3ErqAdtq,discussion-id=JOUaMj1Z,comment-id=0000,timestamp=2016-04-22T01:27:30.354+0000)

You're right in that it lasts 20 minutes, but it does not empower minions or increase damage by 10% anymore. Instead, when fighting 1v1 you gain damage reduction from the enemy, and you also get bonus magic damage on hit when you reach 100 stacks, like Statik shiv.

I don't care what it does in a sense because it's still quite a powerful buff. It's like having a red or blue for 20 minutes straight. And you got this buff for 20 minutes, even when you die. This is pretty much unfair for the other team.

FACE THE WlND1 votes

You only get the bonus when you're not around teammates. They're giving more incentive to prioritize Rift Herald/make it a highly contested objective.

maxaroni1181 votes

This is basically a buff for a toplane split pusher like nasus or jax bcuz it allows you to 1v1 more efficiently and even if u die u can just get right back up and keep pushing cuz ofc the towers die rlly fast now

its not a minion buff anymore anyway thats too op but now rift herald is way more important and as a mid/jg main i like this idea

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