I think Thornmail should just do flat damage

Big Lincoln··4 votes·458 views

It being a % of bonus armor makes it hard to make the item good for the general tank audience without being OP on Rammus Malphite, and if it's only good on those two then it sucks for everyone else. And having its effectiveness reduced by item 3071 feels even worse.

I think it should just be a flat amount with level scaling so that Thornmail/Randuin first item doesn't become overbearing in match-ups like Tryndamere Yasuo (especially when it's doubled against crit, RIP these guys), but it still makes for a strong mid-game pick-up.

9 Comments

Paquay3 votes

I personally prefer it to do sharp, pointy damage. That dull thud or slap isn't nearly as effective as a stab.

Oleandervine2 votes

At current, there is no effective answer to ridiculous crit. If there is but 1 item that will bend Yasuo over and ram him repeatedly, I welcome it.

1995 2017RiP Eva2 votes

Yeah because we dont need an item to counter trynd and yasuo right?...

xJLx MCHammer1 votes

They could have just made it have a unique passive the same way Warmog has one. It deflects AD after you accumulated a certain amount of armor. This way, you can't built it early game, nor can anyone building it and abuse it.

Also, to make sure certain tanks like malp,ram don't abuse it, put a cap to it

Penns1 votes

What about the "make it an active" tho

Big Lincoln1 votes

probably won't happen item 3070

Penns1 votes

Idk why tho, seems exactly like what Rito is trying to do lately, more counterplay, more skill to use,.. item 3070

OceanicEyes1 votes

It's tricky because without scaling on bonus armor, it could be used effectively by any champ when it's more or less supposed to be a niche item for tanks building a lot of defensive items. But at the same time, with scaling on bonus armor, it's significantly better on Rammus and Malphite than on other tanks due to how well their kits synergize with the bonus armor scaling, making it seem lackluster for others.

Shuyin1781 votes

How about it has base damage that goes up by level (but the damage being low) and having the good damage from it come out of armor totals? That way non-tanks don't just build it to be anti-AA.

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