A New Passive For Renekton

Ironclad Dragon··3 votes·2,021 views

http://img4.wikia.nocookie.net/__cb20140904035156/leagueoflegends/images/1/17/Renekton_OriginalSkin.jpg With the Shurima update coming soon and Renekton getting a face-lift, is it time to give his passive a new look? His percentage-based Fury increase matters little since his Fury has a hard cap and builds uniformly. What is Renekton missing?

Suggested Ideas

** Butcher's Rage** As Renekton revels in carnage, his resistance to pain grows stronger. Renekton gains Armor and Magic Resist equal to 4% of his missing health. If Renekton gains at least 50 Armor and Magic Resist from this effect, he receives twice as much Fury from all sources.


Butcher's Heart Renekton has been hardened by battle and bloodshed. Upon reaching 50 Fury, Renekton gains (25 per 1000 maximum health)% Damage Reduction for 3 seconds.

When Renekton falls below half health, he gains twice as much Fury from all sources.

13 Comments

Chilroy1 votes

The blurb and passive are from a[ thread](http:// I started like a week or two ago-

Renekton is one of my favorite champs, and while I might not play him often, he is by far one of the funnest champions to play. His aggressive play-style and flashy abilities are great, but his passive seems very lackluster. So, I would like our Mad Croc to a get a nice gift before the eventually MTU and Shurima Update.

Renekton Renekton, Butcher of the Sands

#Shuriman Scales (Innate) As Renekton revels in battle, his resistances grow stronger. Renekton gains Armor and Magic Resistance equal to [4% of Missing Health], Once he reachs 50 bonus resistance from this passive, Renekton will gain 10 Fury for each basic attack instead of the normal 5 Fury.

You should display your idea, I don't want to overshadow you and be rude. You should clarify your thoughts on your problems w/ his current passive and go about the new innate that you are proposing.

Ironclad Dragon1 votes

If my math's right, Renekton is missing 1500 health, that passive gives 60 Armor and Magic Resist. Maybe that passive could be renamed Butcher's Rage.

Chilroy1 votes

Assuming you have the health to lose 1500 in the first place. I want the passive to have a noticeable enough impact by around level 9 or 10, when Renekton has to start entering teamfights. Encouraging Renekton to build tank, while still having the incentive to take at least one or two damage items such as Blood Thrister or Hydra. Maybe Renekton would need to have his base health tweak to make him slightly weaker at level 1.

I suppose it could be more aptly named Butcher's Rage or something along those lines. I would definitely give it a fitting name that's flows with his theme. (I love his new ult line - "Oceans of Blood!")

The passive is very effective around 3000 health, but I suppose lowering it to 3% could help balance issues that could occur. Still, counterpicks such as J4 and Wukong would start coming into play, as well as have Kog'maw, Twitch, or Vayne at bot for later in the game. Still, this gives a lot of options to deal to with, rather than be bullied, play passive, and let Rene's fall off around mid to late game.

But what else are your thoughts on it? I just would like Renekton to be scary at all stages of the game rather than just early, and only a nuisance during late game.

Ironclad Dragon1 votes

That sounds good. Here, I reworded it a little:

BUTCHER'S RAGE (Innate) As Renekton revels in carnage, his tolerance to pain grows stronger. Renekton gains Armor and Magic Resist equal to 4% of his missing health. If Renekton gains at least 50 Armor and Magic Resist from this effect, he receives twice as much Fury from all sources.

Chilroy1 votes

That sounds a lot better, condensing it and retains clarity. Do you think Renekton's ult icon needs some spiffing up or is the animation in need of a texture update?

Ironclad Dragon1 votes

A lot of people need new ability icons. Renekton isn't alone.

Chilroy1 votes

I know, but his current QWE is fine, only his R is in need of something. I just think with his MTU coming in a bit, that it's a minor question worth asking.

Alpha Gray1 votes

Temporary tankiness has been moving toward %DR instead of AR or MR in League design lately - Master Yi replaced his massive AR/MR buff with %DR, Gragas has short term %DR, and Maokai and Alistar are so loved because of their %DR. Why not go in that direction with Renekton? Just honestly curious about your thoughts with that. The other thing is that %DR is multiplicative and calculated in front of armor and magic resistance.

The main thing I would say is not give it that lump of raw stats but instead reinforce tankiness and add some decision making.

The only reason I would argue with your phrasing and methodology is that granting him straight defenses is actually potentially really dangerous. It lets Renekton build raw health with relatively little blowback - a Sunfire Cape and a Warmogs at that point makes him tankier than a Randuin's and Sunfire when he's missing half the health Warmog's grants. Since Warmog's otherwise grants Renekton regen that he needs for longer fights, he's more likely to continue to regenerate health at a rate that would make is so that he'd have these beefier and beefier resistances the lower his massive health pool got.

This is basically the Poppy Poppy problem, but worse in some ways because Armor and MR being what they are, even with the diminishing returns, he'd become an even better tower tank the more the tower hit him. Encourages the already very frustrating diving paradigm that Renekton's early aggression can find him in.

Counter:

Renekton Renekton, Butcher of the Sands Butcher's Heart Renekton has been hardened by battle and bloodshed. Upon reaching 50 fury, Renekton gains (25 per 1000 maximum health)% Damage Reduction for 3 seconds.

When Renekton falls below half health, he gains twice as much Fury from all sources.

Interesting choices.

Renekton gets Tankier for gaining the Fury, essentially, and holding it. That rage makes him strong, and would now be reflected by him ignoring some of the damage his enemies throw at him. Gives Renekton the option of generating fury for defensive purposes instead of reactive - Q a minion group as a Ryze Q is flying at you to gain the DR you need to survive the assault. You give up the healing an Empowered Q would grant you, but you gain the fury and now have a little room to fight harder or use one of your other empowered abilities.

I think this idea reinforces Renekton's niche as the Tank/Fighter who wants to be in the middle of it, causing damage and destruction and feeling pumped by it.

ILoveTiramisu1 votes

0-50 armor and 0-50 resistence at level 1. GG 21 offensive.

ILoveTiramisu1 votes

Renekton gains more +50% fury when he has 70% health or below, +100% fury when he has 40% or below. Renekton gains only 2.5 fury by minions and monster(by Q and W). His Q reduced by 10% cooldown for every champion damaged. his E empowered now slow, no more reduced armor.

inmUGco1 votes

英雄的原画为什么 鳄鱼掌 那么大、那么突出呢?Riot你们要贩卖鳄鱼掌吗?

inmUGco1 votes

恕瑞玛更新为什么可怜的Amumu 阿木木被你们遗忘了吗?

Ironclad Dragon1 votes

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