Fixing The Broken Blade -- Proposed Riven Rework!

Best Ekko NA··3 votes·1,864 views

PASSIVE: Runic Blade ~~Riven's blade gains a charge for 5 seconds every time she casts an ability, stacking up to 3 times. Each of her basic attacks consumes an available charge to deal 20 / 25 / 30 / 35 / 40 / 45 / 50 % AD bonus physical damage. ~~

NEW: PASSIVE: Mark of the Exile Riven's basic attacks charge her blade, marking enemies up to 3 times for 5 seconds. Damaging enemies with one of Riven's abilities consumes all available stacks on enemies to deal an additional 10 / 15 / 20 / 25 / 30 / 35 / 40 % AD bonus physical damage for each passive stack. Upon using an ability on an enemy with 3 stacks, her blade becomes fully charged causing Riven's next 3 basic attacks to deal 25% of her bonus AD as TRUE damage (15 / 12 / 10 second cool down).

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Q -- Broken Wings: NEW: ACTIVE: Not So Broken Wings First Cast - Riven aims dashing forward in a straight line slashing twice at any enemies encountered along the path dealing physical damage. If the first slash encounters terrain the second slash will attempt to cross it. Broken Wings can be cast one additional time within 4 seconds. Cool down starts after first cast of the ability. Second Cast - Riven targets a location within 350 range dashing forwards dealing physical damage and knocking up any enemies encountered. Can be used to cross non path-able terrain.

MAXIMUM RANGE: First Cast - 300, Second Cast - 350. COOL DOWN: 16 / 15 / 14 / 13 / 12 PHYSICAL DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 40 / 45 / 50 / 55 / 60% AD) (each slash)

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W -- Ki Burst: NEW: PASSIVE: Second Wind For each enemy champion or neutral monster struck by Ki Burst, Broken Wings and Valor's remaining cool down are reduced by 15%.

ACTIVE: (Unchanged) Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing physical damage and stunning them for 0.75 seconds.

RANGE: 125 COOL DOWN: 11 / 10 / 9 / 8 / 7 PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)(+50% bonus AP)

**E - Valor: ** NEW: ACTIVE: Riven aims, dashing forward towards a targeted location and gains a shield absorbing incoming damage for 1.5 seconds. Dashing through allies shields them, while dashing through enemies increases the shielded amount on Riven by an additional 50% Bonus AD (only once). Riven is able to Valor through non path-able terrain.

RANGE: 500 COOL DOWN: 14 / 13 / 12 / 11 / 10 SHIELD: 90 / 120 / 150 / 210 (+70% AP)

R -- Blade of the Exile: ACTIVE: Riven reforms her sword for 15 seconds, gaining 20% AD as bonus attack damage, increasing her attack range by 75 for a total of 200, and augmenting Broken Wings and Ki Burst's radii. For Blade of the Exile's duration, Riven can use Wind Slash once.

NEW: R -- Blade of the Wind: ACTIVE: Riven empowers her weapon with the Wind forming a projectile stopping wall around Riven for 10 seconds. For each enemy within 350 range of Riven upon activation, she gains an additional 5% Attack Damage. For the duration of Blade of the Wind Riven can use Wind Slash once.

Wind Slash: ACTIVE: Riven unleashes a wave of energy in a cone, dealing physical damage to all enemies hit, increased by 2.67% for every 1% of targets' missing health for a maximum of 200% bonus damage at 75% of targets' missing health.

WIND WALL DISTANCE (away from Riven, in Diameter): 550 COOL DOWN: 110 / 80 / 50

Wind Slash: (Unchanged)

** RANGE:** 900 MINIMUM PHYSICAL DAMAGE: 80 / 120 / 160 (+ 60% bonus AD) MAXIMUM PHYSICAL DAMAGE: 240 / 360 / 480 (+ 180% bonus AD)

17 Comments

duck077475 votes

Passive is beyond broken. Q: Lets not give her more mobility, she'll basically turn into Renekton. W: Spammable Stun? No thanks. E: What is this, a Shen dash?Why are you combining yasuo and riven mechanics.

It seems like you just took a few champions kits, gave everything buffs and mobility and gave it to Riven, whos in a decent spot, maybe a little too snowbally. And why are you trying to turn riven into a hybrid?

OhthePiplup3 votes

Fixing the broken blade?

Make her sword not broken

badum ting

HexaDecimel1 votes

The unsung hero....

Sasogwa3 votes

Kinda overloaded imo (passive too, kinda). I don't see a buildpath where she would like building AP despite the ratios you gave her (gunblade doesn't seem that cost-efficient). She has weird synergies. For instance, her passive encourages building attack speed, and it's pretty weird. You need to autoattack to charge 3 stacks to obtain the true damage before using another ability, else you'll reset the stack counter? So the enemy better be immobile so that you can stack it?

Best Ekko NA1 votes

My bad, maybe I should have explained a bit better as to what this actually does.

1.) The passive isn't actually anymore broken than what the first one is. If anything it's less broken because it gives less reward for animation cancel and more reward for building attack speed.

2.) As for her Broken Wings, it's much harder to land as now it's a straight line skill shot where the first two activation's would be however to compensate I just made it able to cross walls.. It doesn't give her ANY extra mobility as it's approx. the SAME exact range of what Riven can Q twice RIGHT NOW. As stated earlier, it's just a lot harder to land thus making her require more skill to be played well. Also I gave it a longer cool down early and just about an equal cool down for late game.

3.) The stun, I literally changed nothing except the scaling, which is actually less, so if you think it's broken well, that's basically a nurfed version of what is on live RIGHT NOW.

4.) The shield gives her MORE usefulness and opens Riven to be able to team fight much better. The problem with Riven's shield right now is that with 40% CDR it's on a 3 second cool down and scales 100% AD, which is so strong. Basically I nurfed the shield but to compensate it has more range and no longer scales AD along with a much much longer cool down. However with rewarding play, aka landing a 5 man stun, you get some of that cool down taken off.

5.) With the ult I completely killed the assassin burst from it, because that's what most people hate.. and instead I gave UTILITY. Once again to allow Riven team fighting potential.

6.) As for the AP scaling, this opens Riven up to different builds between a passive with more reward for attack speed and also having a small amount of AP scaling.

Overall all of these things DIVERSIFY Riven greatly from being a 1 track assassin split pusher. It would give her MUCH more options in play making and also allow her to have more interactions with her team.

Riven doesn't gain MORE mobility, even with the longer Range on E, she has less mobility unless she lands a multi player stun due to her higher cool downs from these adjustments.

Sasogwa1 votes

Oh wait I missed that : a projectile stopping wall around Riven for 10 seconds.

HOLY SHIT MAN. This can't go live, it's only a part of her R, but do you realize it's a 10 second Yasuo Wall on herself? I think you do, but that puts her in an absolutely toxic position against projectile launching champions. Does that also work against ranged autoattacks? Cause 10 sec Kayle R against ranged champs LOLOLOLOLOL

Maybe a % damage reduction against projectiles could work instead ? But not a big one. 15/20% max.

Best Ekko NA1 votes

{quoted}

Oh wait I missed that : a projectile stopping wall around Riven for 10 seconds.

HOLY SHIT MAN. This can't go live, it's only a part of her R, but do you realize it's a 10 second Yasuo Wall on herself? I think you do, but that puts her in an absolutely toxic position against projectile launching champions. Does that also work against ranged autoattacks? Cause 10 sec Kayle R against ranged champs LOLOLOLOLOL

Maybe a % damage reduction against projectiles could work instead ? But not a big one. 15/20% max.

Okay so like I think you misunderstand the idea behind the windwall umm the wall can be walked past to damage Riven.. Basically at a distance it keeps her safe but if they come into the wall (which is quite a ways off Riven), then they'll be able to attack her. Like yea it's a Yasuo wall but sits a lot farther away from the champion. Does that make sense? I'm not sure exactly how far away it'd need to be in order to be balanced so I just put a number out there. lol

4th Chiming Lamb1 votes

That's still ridiculously overpowered. Pop this and you're immune to skillshots, period. And most point-and-click abilities. Just think about this for a minute, man.

Intimidator1 votes

How to fix her?

Q - cooldown starts after last cast Q - no longer knocks up but roots instead E - cooldown increased, shield duration increased, shield strength increasing per rank (values adjusted accordingly) but no longer scales with bonus AD

and perhaps fix/remove her animation canceling so she can't auto that fast without actually building attack speed

Best Ekko NA2 votes

{quoted}

How to fix her?

Q - cooldown starts after last cast Q - no longer knocks up but roots instead E - cooldown increased, shield duration increased, shield strength increasing per rank (values adjusted accordingly) but no longer scales with bonus AD

and perhaps fix/remove her animation canceling so she can't auto that fast without actually building attack speed

None of that actually fixes Riven, she has absolutely no team play element in her kit outside of her knock up. lol why do you think she's not used in the LCS?

Sasogwa1 votes

[{quoted}](name=Poptart Riven NA,realm=NA,application-id=3ErqAdtq,discussion-id=JBXWlKm1,comment-id=00050000,timestamp=2015-07-29T14:23:28.890+0000)

None of that actually fixes Riven, she has absolutely no team play element in her kit outside of her knock up. lol why do you think she's not used in the LCS?

FNC Huni picked her. Nah that has mostly to do with the fact melee carries are kinda hard to play in the LCS , with the huge 'mobility ranged carries + huge CC frontline' meta She did see some play a while ago too though in midlane, if I remember correctly.

Intimidator1 votes

[{quoted}](name=Poptart Riven NA,realm=NA,application-id=3ErqAdtq,discussion-id=JBXWlKm1,comment-id=00050000,timestamp=2015-07-29T14:23:28.890+0000)

None of that actually fixes Riven, she has absolutely no team play element in her kit outside of her knock up. lol why do you think she's not used in the LCS?

She has an aoe stun? Why does Riven need 2 aoe hard cc's with no mana cost and low cooldowns? How does replacing a knockup with a root affect her team play element?

Best Ekko NA2 votes

{quoted}

She has an aoe stun? Why does Riven need 2 aoe hard cc's with no mana cost and low cooldowns?

By your logic no champion should exist because all of them have things they do better than others. Riven has a .675 second knock up, and a .75 second stun.. totaling less than 1.5 seconds of CC. Nothing about having that in a champions kit is broken. Also where in my proposed rework do you see low cool downs? 16 seconds on Q with one of them removed completely, and I raised her E cool down as well. Why are you complaining about something that I've proposed fixes too?

Intimidator1 votes

[{quoted}](name=Poptart Riven NA,realm=NA,application-id=3ErqAdtq,discussion-id=JBXWlKm1,comment-id=0005000000010000,timestamp=2015-07-29T14:44:10.577+0000)

By your logic no champion should exist because all of them have things they do better than others. Riven has a .675 second knock up, and a .75 second stun.. totaling less than 1.5 seconds of CC. Nothing about having that in a champions kit is broken. Also where in my proposed rework do you see low cool downs? 16 seconds on Q with one of them removed completely, and I raised her E cool down as well. Why are you complaining about something that I've proposed fixes too?

Riven's problem is that she will outtrade melees by stunlocking them and then get out before you have a window of opportunity to punish her / outplay her.

The passive added to W basically means if she hits 1 champion in lane the Q cooldown is already 13.6 / 12.75 / 11.9 / 11.05 / 10.2 seconds which means the cooldown is actually lower than her current Q on rank 2.

Then you gave her more mobility with Q and E.

Your proposed kit does nothing to address her current state and basically made her even more powerful against ranged champions by adding a yasuo windwall to her ult.

O Fallen Scholar1 votes

[{quoted}](name=Poptart Riven NA,realm=NA,application-id=3ErqAdtq,discussion-id=JBXWlKm1,comment-id=,timestamp=2015-07-29T13:12:28.931+0000)

PASSIVE: Runic Blade ~~Riven's blade gains a charge for 5 seconds every time she casts an ability, stacking up to 3 times. Each of her basic attacks consumes an available charge to deal 20 / 25 / 30 / 35 / 40 / 45 / 50 % AD bonus physical damage. ~~

NEW: PASSIVE: Mark of the Exile Riven's basic attacks charge her blade, marking enemies up to 3 times for 5 seconds. Damaging enemies with one of Riven's abilities consumes all available stacks on enemies to deal an additional 10 / 15 / 20 / 25 / 30 / 35 / 40 % AD bonus physical damage for each passive stack. Upon using an ability on an enemy with 3 stacks, her blade becomes fully charged causing Riven's next 3 basic attacks to deal 25% of her bonus AD as TRUE damage (15 / 12 / 10 second cool down).

--

Q -- Broken Wings: NEW: ACTIVE: Not So Broken Wings First Cast - Riven aims dashing forward in a straight line slashing twice at any enemies encountered along the path dealing physical damage. If the first slash encounters terrain the second slash will attempt to cross it. Broken Wings can be cast one additional time within 4 seconds. Cool down starts after first cast of the ability. Second Cast - Riven targets a location within 350 range dashing forwards dealing physical damage and knocking up any enemies encountered. Can be used to cross non path-able terrain.

MAXIMUM RANGE: First Cast - 300, Second Cast - 350. COOL DOWN: 16 / 15 / 14 / 13 / 12 PHYSICAL DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 40 / 45 / 50 / 55 / 60% AD) (each slash)

--

W -- Ki Burst: NEW: PASSIVE: Second Wind For each enemy champion or neutral monster struck by Ki Burst, Broken Wings and Valor's remaining cool down are reduced by 15%.

ACTIVE: (Unchanged) Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing physical damage and stunning them for 0.75 seconds.

RANGE: 125 COOL DOWN: 11 / 10 / 9 / 8 / 7 PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)(+50% bonus AP)

**E - Valor: ** NEW: ACTIVE: Riven aims, dashing forward towards a targeted location and gains a shield absorbing incoming damage for 1.5 seconds. Dashing through allies shields them, while dashing through enemies increases the shielded amount on Riven by an additional 50% Bonus AD (only once). Riven is able to Valor through non path-able terrain.

RANGE: 500 COOL DOWN: 14 / 13 / 12 / 11 / 10 SHIELD: 90 / 120 / 150 / 210 (+70% AP)

R -- Blade of the Exile: ACTIVE: Riven reforms her sword for 15 seconds, gaining 20% AD as bonus attack damage, increasing her attack range by 75 for a total of 200, and augmenting Broken Wings and Ki Burst's radii. For Blade of the Exile's duration, Riven can use Wind Slash once.

NEW: R -- Blade of the Wind: ACTIVE: Riven empowers her weapon with the Wind forming a projectile stopping wall around Riven for 10 seconds. For each enemy within 350 range of Riven upon activation, she gains an additional 5% Attack Damage. For the duration of Blade of the Wind Riven can use Wind Slash once.

Wind Slash: ACTIVE: Riven unleashes a wave of energy in a cone, dealing physical damage to all enemies hit, increased by 2.67% for every 1% of targets' missing health for a maximum of 200% bonus damage at 75% of targets' missing health.

WIND WALL DISTANCE (away from Riven, in Diameter): 550 COOL DOWN: 110 / 80 / 50

Wind Slash: (Unchanged)

** RANGE:** 900 MINIMUM PHYSICAL DAMAGE: 80 / 120 / 160 (+ 60% bonus AD) MAXIMUM PHYSICAL DAMAGE: 240 / 360 / 480 (+ 180% bonus AD)

Ban her.

Lord Dusteon1 votes

Just looking at the R, why the heck do you think an AoE 10 second windwall would EVER be fine? For one, she's a melee champion, meaning if you are inside the wall you are about to die while stunned and knocked up, and for two it makes her LITERALLY immune to 2+ enemy champions for 10 seconds (adc can't do shit unless in instant killed by Riven range, same with mage/assassins). That's Poppy ultimate tier broken.

Also you made her QE much better for mobility, randomly gave AP ratios on a champion who has ZERO reason to ever buy AP, and made her get even more mobility and damage for pressing her AoE stun button near an enemy.

Best Ekko NA1 votes

Lol this forum is just full of trolls with no real game sense of how it would actually work. It's no wonder Riot ignores this community so heavily.

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