What if Akali's heal strength was based on whether or not an enemy champion was nearby?

PhDs Nuts·1/30/2018, 6:36:34 AM·1 votes·1,019 views

A huge problem with Akali going top is that her passive sustain is meant to give her a lane phase vs ranged mid lane champs, which becomes oppressive against melee matchups since she can typically outtrade them in raw damage anyway. If her heal were to only be full strength when an enemy is not nearby (say there's no enemy champion within 500-600 units), then it would allow her to sustain against ranged champions, but the heal would be reduced when she's being pressured by melee champions.

If a ranged champion were to get into closer range with Akali to counterplay the healing passive, it would give Akali a chance to retaliate (everyone gets to make decisions!).

Thoughts?

Edit: You could also add a caveat that passive healing triggered from within her shroud is full strength regardless of champion proximity. This gives her a means of sustaining better in harder matchups, but at the cost of her gapcloser/escape.

The healing reduction could reduce with level, like Garen's passive. At some mid game point (like level 8-9) the reduction is smaller, and late game it's removed altogether.

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3 Comments

Cocho1/30/2018, 7:21:26 AM1 votes

This change will blast her out of top lane, never to be seen again, while also nerfing her mid which isnt even doing well.

With this change, she'd still get harassed pre-6 and ranged opponents will be too close a lot of the time. It'd honestly just feel clunky. The opponent's distance isn't an intuitive way to do it.

Bad change in design and too much of a nerf. she would need some kind of meaningful compensation.

Tbh I cant wait for her rework. I want to play her mid.

Red Wreckage1/30/2018, 9:46:48 AM1 votes

perfect example why this board is the last place to look for balancing ideas...

a MELEE champion with only 1 ranged damaging ability, which itself alone does not deal that much damage, and you suggest to remove nerf passive heal when enemies are in MELEE range...