Fizz needs a base damage nerf
This problem of pseudo-tank assassins will keep coming back when mobile champions keep getting stupidly high base damage.
This problem of pseudo-tank assassins will keep coming back when mobile champions keep getting stupidly high base damage.
Fizz needs his thematic looked at. Basically everything considered "iconic" to him is toxic (trollpole, AA based damage on an Assassin, Blitz-pull-syndrome Shark).
This cycle of "ap fizz broken" -> "tank fizz broken" will continue until at least 2 aspects of his kit are completely changed.
hes a trickster of course his kit was designed to make you feel like youre playing against an asshole
mission accomplished (for the asshole part, not the trick thing)[slayer-pantheon-popcorn]
His E and maybe Q would qualify. But auto'ing you to death while building beefy because of his W describes anything but trickster.
his W mechanic for getting damage off is so simple, auto attack to make them bleed, Active: when activated if they were bleeding in the past 2 seconds i think it is, you do a million more damage, wth is the point of his ult besides fucking you over more if his W burst so damn hard on its own.
They need to LeBlanc his trickster-ness
At this point, I'd feel best if the later 2 of the listings in the parentheses were fixed. His trollpole is unique, but not in a way that's absolutely terrible. It should probably be on a champion balanced toward wanting to stay in a long-term fight, though, rather than someone with sizable burst. I wouldn't personally care if the damage of other abilities were removed and he only had damage on his E if it landed without the second input (meaning the farther reach would be solely for mobility and the damage has to be applied at closer range).
His ult gives him a hellacious burst pattern if it lands and forces him to skate by with subpar damage if it misses. In theory it's fine because this means his burst has potential counterplay by dodging the fish, but in practice it feels very binary. The AA-based damage, in essence, can stay if his damage is changed to be less bursty, letting it fit a bit better with trollpole. Overall, I don't even think Fizz should be an assassin in the first place. This is coming from someone who greatly enjoys Fizz: I think he'd operate better if he was an AA-based bruiser with Trollpole being his primary defensive tool, not an assassin with potentially eye-watering burst who can abuse the trollpole to double-dip into offense and defense evenly.
they should absolutely never change his troll pole. it is what makes fizz who he is regardless of how annoying it can be at times. If he uses it to engage he has no out.
hes an assassin he is supposed to be mobile.
the problem with his kit is the W and R. R less so than the W. the W I almost never see complaints about, but its THE reason Fizz can always be built a bruiser. no matter how they try to rework it, as long as it is an auto empower that resets and has a high bases its going to make him viable as a bruiser.
I'd argue the Q and E are what make Fizz, but what he needs is to not feel so much like a champ who until he gets late game status is essentially a "oh i landed an ultimate with a relatively big hit box now I dash in and kill you and hop out untargeted". there's nothing really interesting about that.
unlike leblanc who has to play around her blinks back and her passive. fizz kind of just throws out an easy to land skill shot and kills you. no other assassin is so dependent on one item.
and if fizz can ever reliably kill WITHOUT his ultimate he is total cancer. I will never forget the days of W E Q fizz where i would get one shot once he got two items. please do not bring that back. just rework the ultimate and W.
where's Penns bragging about his match history using bruiser fizz when you neeed him
Darius, Renekton, and even Jayce are a lot easier for your team to deal with than Fizz.
.. are all stronger top laners tho
People complain about half of them two.
*too
[deleted]
Kled is situational
The only situation Kled shouldn't be played in is when there AREN'T trespassers but there's always 9 of those fuckers.
Hey, Keld doesn't descriminate. If
,
, or
are on the rift, that makes two trespassers
More lizard food.
Irelia is on the outer edge of the meta becuase of her counters being high rate picks, she isn't garbage. Tryn will never be garbage. That 2v1 splitpush potential is never garbage in any meta, and he is actually thriving right now across the board at all ranks with a healthy Winrate and sizeable playrate becuase of item changes.
Jayce is on the outs, especially when this tank update hits, and Kled is a boss even if he has a rough lane. He scales and has hands down one of the best if not the best engagement tools in the entire game.
Every assassin needs their base damages gutted by their ratios increased to discourage tanky builds. I hate how much more of a diver new Rengar is; Rework had the potential to make him a perfect assassin, but they fucked up in a lot of ways.
They could make like
with crit, but with
for AD assassins
having lethality scalings in their abilities?
Not every assassin. It's only a set few that break builds.
Remember Ekko? That took ages to fix, meanwhile someone like Zed has never built bruiser and been a balance issue doing it.
It's not only their base damage what encourage tanky builds, delayed damage is an issue too imo.
If you go full damage you might not be able to proc your delayed damage while going tanky will allow you to do it, yeah the ADC might not get oneshot but you will still kill him with 300 AD instead of 400.
Yes exactly, I agree with you. The reason ekko was built Tank was because he was encouraged to stay in the fight to get his passive off, this situation is the same. They gave fizz a way to do sustained damage outside his old burst and encouraged staying near the target so of course people are going to want to build defenses.
Which is also the same situation with Rengar and Talon. Rengar needs to build his ferocity to get his damage and Talon needs to proc his passive.
Delayed damage is a design for bruisers and not for assassin, the only assassin that works well with delayed damage is Zed becasue he doesn't need to proc by himself so he can just escape before the damage is done.
Many champion need base damage nerfes
the sad thing is that if he gets a base damage nerf, he will have an obscenely hard time getting kills early to become a full ap build assassin. At that point you might as well play katarina or talon because they would do his job better.
Kat and Talon already snowball better than him.
Fizz should have either safety or free damage, not both.
But he doesn't have safey. Both kata and talon are safer than him. They have range and low cd blinks.
He actually does, he really doesn't need his jump to oneshot you.
He is the most abusable midlaner in league, he doesn't have anything safe besides e which keeps him alive mid. He has 0 range or wave clear and is forced to farm with aas.
Umm...no lol
https://gyazo.com/1a7c4403a96a695a67a2ff404888856b.png This isn't biased at all?
lol
Ap fizz needs buffs.
Not really
Edit: NO YOU KNOW WHAT? FUCK YOU https://www.youtube.com/watch?v=dTRlHO2rUMM
His base damages are not particular high, it's mostly that some items add to much damage on their own if you synergies with em(
) and that you then just need a kit that allows you to deliver that damage to the right target, which is what fizz(or assasins in general) does and should excel at.
Another huge issue is that tankiness with high mobillity leads to alot of safety, especially when splitpushing, makeing it hard to shut down a snowballing tankfizz, which is why Diana for example isn't used as bruiser top despite haveing more damage and tankiness than fizz(and guess which retarted item is kinda core on all the tank fizz/ekkos out where?
, free ap for save snowballers )
So either those items or Fizz synergie with those items needs to get toned down if you want to get rid of bruiser fizz without gutting fizz overall.
[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=lwftn1tu,comment-id=0011,timestamp=2017-04-24T16:04:07.865+0000)
His base damages are not particular high, it's mostly that some items add to much damage on their own if you synergies with em(
![]()
![]()
) and that you then just need a kit that allows you to deliver that damage to the right target, which is what fizz(or assasins in general) does and should excel at. Another huge issue is that tankiness with high mobillity leads to alot of safety, especially when splitpushing, makeing it hard to shut down a snowballing tankfizz, which is why Diana for example isn't used as bruiser top despite haveing more damage and tankiness than fizz(and guess which retarted item is kinda core on all the tank fizz/ekkos out where?
, free ap for save snowballers )
So either those items or Fizz synergie with those items needs to get toned down if you want to get rid of bruiser fizz without gutting fizz overall.
He only needs to build one of them. TF into tank items is the problem.
[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=lwftn1tu,comment-id=0011,timestamp=2017-04-24T16:04:07.865+0000)
His base damages are not particular high, it's mostly that some items add to much damage on their own if you synergies with em(
![]()
![]()
) and that you then just need a kit that allows you to deliver that damage to the right target, which is what fizz(or assasins in general) does and should excel at. Another huge issue is that tankiness with high mobillity leads to alot of safety, especially when splitpushing, makeing it hard to shut down a snowballing tankfizz, which is why Diana for example isn't used as bruiser top despite haveing more damage and tankiness than fizz(and guess which retarted item is kinda core on all the tank fizz/ekkos out where?
, free ap for save snowballers )
So either those items or Fizz synergie with those items needs to get toned down if you want to get rid of bruiser fizz without gutting fizz overall.
How about we don't nerf trinity force, titanic hydra and bortk for over a hundred other champs. How about we just nerf fizz?
There should be a mobility tax inherent to these champs, that would end the problem
The problem I have with him is he can poke level 1 when you're under tower and escape for free. Other champions that can block tower shots have less mobility
and they usually have their invulnerability mechanic on their ult. I remember onetime I played against fizz top with thunder-lords and he was able to do 75% of my health at level 1 while I was playing a tank. From my experience going against a good Fizz is hell but I guess I just don't know how to outplay him.
"Fizz has level 1 poke."
This is by far the stupidest thing I have heard about fizz. AND i have heard a LOT of stupid things about him.
His passive is retarded.
How so? It just gives some damage reduction and walking though minions.
That 2nd part is invaluable top lane, melees have a hard time trading back with him when they're encumbered by creeps and he isn't
and Fizz needs it mid lane because he has nothing to allow him to safely cs