Turrets actually ARE too weak (defensively) right now.

Penta Penguin··7 votes·512 views

I'm sorry I doubted it, but I saw it for myself.

I was jungling and my top lane friend was Shen vs. a Cho'gath

Shen was doing excellently and by the end of the game, only died once and had a few kills and a load of assists. The Cho was not stomping him and their jungler had not even been up there yet.

But at ~15 minutes I had looked top to think about ganking or picking up a Rift, and I noticed that both turrets were gone.

CHO'GATH MELEE VS. A SHEN WITH TAUNT AND TELEPORT NOT FED BUILDS NO AD TOOK TWO TURRETS IN 15 MINUTES

Another game I was playing Devour Yi, our Diana picked up a kill on her mid laner and was going back, I nearly managed to take mid lane 1st turret by myself and this was at ~10 minutes maybe even sooner.

12 Comments

Lost In Time1 votes

You are there to defend turrets, not the other way around.

Penta Penguin1 votes

Since when is Cho'gath a siege champion that can threaten a TP Shen's turrets in 15 minutes?

Llanite1 votes

Since forever, AOE champs always excel at siege.

Anags1 votes

Agreed. You should play well to defend your tower so the other team cannot take it. Are they too hard to defend...maybe. Turrets aren't there to help you lane when you make bad trades or save you from a ganked otherwise the game is way too boring.

Asayake 5150glow1 votes

{quoted}

Agreed. You should play well to defend your tower so the other team cannot take it. Are they too hard to defend...maybe. Turrets aren't there to help you lane when you make bad trades or save you from a ganked otherwise the game is way too boring.

I think this post is meant for buffing the armor and health of the turrets, not their damage.

Z Statistic1 votes

Escorts are meant to be escorted, obviously. But that doesn't mean their need shitty ai that gets them stuck in walls, running towards who you're trying to protect the escortee from, or just being plain annoying.

If every escort was as human, useful, and awesome as Elizabeth, escort missions would be amazing.

Yes, you are there to protect turrets, but that doesn't mean turrets shouldn't be useful. Turret diving is very risky at maybe lvls 1-5. After that, it's very safe. And then they are as strong as wet tissue paper.

Asayake 5150glow1 votes

[{quoted}](name=Menea Calais,realm=NA,application-id=3ErqAdtq,discussion-id=J1oAWAhu,comment-id=00000002,timestamp=2015-11-22T23:42:35.636+0000)

Escorts are meant to be escorted, obviously. But that doesn't mean their need shitty ai that gets them stuck in walls, running towards who you're trying to protect the escortee from, or just being plain annoying.

If every escort was as human, useful, and awesome as Elizabeth, escort missions would be amazing.

Yes, you are there to protect turrets, but that doesn't mean turrets shouldn't be useful. Turret diving is very risky at maybe lvls 1-5. After that, it's very safe. And then they are as strong as wet tissue paper.

Makes you wonder why Ohmwrecker's even exists, as you wouldn't have it before lvl 5.

Ipols1 votes

nope, it's not dangerous anymore at level 5 if you have any dash (or even if you don't for fuck sake)

Last game I was level 6 Malz vs Yasuo lev 5 (I played very bad for personal reasons so I lost the lane btw) and I ulted him under turret. he tanked 3 turret shots and still killed me with the help of the jungler. I don't think anyone lev 5 is supposed to survive malz ulting him under tower

Slamurai Jack1 votes

They're buffing the turrets in 5.23, so you'll get your wish.

Pierce The Veal1 votes

{quoted}

I'm sorry I doubted it, but I saw it for myself.

I was jungling and my top lane friend was Shen vs. a Cho'gath

Shen was doing excellently and by the end of the game, only died once and had a few kills and a load of assists. The Cho was not stomping him and their jungler had not even been up there yet.

But at ~15 minutes I had looked top to think about ganking or picking up a Rift, and I noticed that both turrets were gone.

CHO'GATH MELEE VS. A SHEN WITH TAUNT AND TELEPORT NOT FED BUILDS NO AD TOOK TWO TURRETS IN 15 MINUTES

Another game I was playing Devour Yi, our Diana picked up a kill on her mid laner and was going back, I nearly managed to take mid lane 1st turret by myself and this was at ~10 minutes maybe even sooner.

I was playing renekton, and with help from my friend playing maokai jungle we drove away the enemy top laner and got the first turret at 4 minutes. We still lost later on, but it was pretty hilarious.

I likethat they fall earlier, but I don't like that they fall THAT FAST. I think that keeping them as they are, but giving them substantial regen might be the way to go. That way, they are actually an objective you need to push for and get in one or two good gos, or else the enemy just patches up so that you have to be serious about it.

TL;DR give turrets regen so they don't get whittled away so fast.

Llanite1 votes

If EHP increased by 25% (500), they'll survive extra 10 seconds at most, 50% = 1000, they'll last extra 20s which still barely enough for someone to walk back from base.

Turret is neither squishy or weak, they simply lack AOE capability, if someone actively pushed while you're not there, it'll die, I see nothing wrong in that. Do you mean a turret should hold it own while you're away for 5 minutes? Then I don't see the point in solo lane.

Reaper Soraka1 votes

Items changed as well. You see the higher tier items much earlier now, since NLR is 1300g and BF Sword 1250. They give a little less, but their damage over time increases the earlier they're picked up, right? Especially if we look at the time in regards to the outer turrets.

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