The cheapest Sion build ever in every meaning of the word.
Intro
Likes cheap stuff too sometimes
This is a build i came up with recently which is meant to be as cheap as can be in every meaning of the word.
It's a bit of an unusual build and i had severe doubts myself because of it but hey it's just a normal game so let's do it anyway. and what do you know it actually functions pretty damn well
The main reason, it's cheap, really really fuckin cheap, and because of the insane synergy between the items/runes/masteries it doesn't even lose out in power vs a late game build. Bonus points for the fact that only Sion can pull this off so it's unlikely that anyone else will murder this build because of abuse.
You will reach your full build before anyone else does by a wide margin, but you will not lose out on power because of it.
The build does a couple things. Provide very generous earlygame sustain and laning power Gets decent resistances Plenty of health (cos your Sion) Tons of mixed damage and true damage Enormous shields Enormous heals Very strong sustain Plenty of team utility Very strong at power farming All this for roughly 13000 gold including starting items
Runes and Masteries Enough said, let's get into the build, let's start with runes 3 Regen quints 9x AS reds 9x Scaling armor yellows 6x Scaling cdr blue 3x Scaling mr Blue
Some scaling runes, the cdr fills out what you wont get from items, the regen quints make you really hard to get out of lane. Scaling armor because its gives more later and attackspeed reds because it helps with cs, neutrals, overal damage and with redbuff/redsmite
Masteries we go 6/6/18 although you have abit more freedom here, we get all the laning masteries, Fury and feast Savagery and secret stash Recovery and toughskin
These help us in the laning fase with piles of sustain alongside our quints and starter items Besides that we get Runic armor Perseverance Legendary Guardian Grasp of the undying
However you can change masteries as you see fit i guess but i take all the sustain since we don't get so much early resistances but we will come out on top of most trades since we can sustain 75% + of our hp pool within a minute not counting potions and it might be more depending on starting item
Then we pick our starter item best suited to deal with out lane opponent and take the following summoners
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Runic armor is important for this build perseverance helps throughout the game with sustain which will also be an important part of this build Grasp fits right in because it gives extra damage and sustain scaling with our health
The item build
In game you are going to acquire the following items in the order that best fits the current situation, but you will need all of the following items

I will now explain why you get these particular items, because there is a lot of synergy which might not be immediately visible on the surface
Armor and damage reduction and we do need boots, and these boots offer good protection so we take these
We need this for HP and magic Damage and farming capabilities, it provides us with additional true damage or a heal if smiting a camp in combat, it also helps with nuetral objective taking and we will be stealing every redbuff we can. additionally it gives us a lot of sustain by healing from monsters and getting mana, + 180% which you will see is a hidden perk. It grants us the ability to smite our enemies for damage reduction and to deal true damage. This is also the cheapest hp boost we can get as an added bonus.
More magic damage, and a lot of armor for a low cost, It simply provides offense and defense in 1 item, the defense will help strengthen our hp, our healing and our shielding and the damage helps fight enemies and helps to powerfarm to gain gold xp and health.
Redemption gives us a few things, 150% manaregen 50% hp regen and s bit of hp which is nice, but also the active is rally good because it deals 10% true damage and heals us and our allies, this also gives 10% heal and shield power to further boost our healing and shielding. the active scales 3 times with heal boosts
All the items so far aren't the strangest choices this one seems a bit off until you see what it actually does for us, 40 mr which bolsters our shields heals and overall defense which is nice but it also gives 100% manaregen and now the real bonuses + 20% heal and shield power, combined with our other heal and shield boosts we will get absolutely massive heals from redemption + 90% but also + 38% to our shield. And the other passive manaregen is hp regen, so we get 100 from this and 150 from redemption gaining an extra 250% regen, but wait in the jungle we gain 180% extra mana regen and and because of this also 180% hp regen so we can boost our hp regen by 430%
The active is just icing on the cake it can be used with your passive or to help an ally out, it is a very useful active.
Magic resist and health to max out our defenses, but wait it also gives us regen and cdr, nice, and a passive which boosts received healing by another 30% remember those massive redemption and smite heals, you can now heal for 1k with redemption and depending on your hp pool anywhere from 0.7-1k from smiting a jungle camp.
Perks of the build Now all that sustain and defense is nice but what does all this accomplish, lets talk some damage first though because we won't be lacking any fo that either.
The damage aspect: Sion has decent base damage and we add to this by acquiring 4x true damage options through Redsmite, redbuff, ignite and redemption. I aint gonna lie that shit hurts you can easily deal 1.5k true damage to people like this.
There is also the Immolate aura and the thornmail for additional damage And we have grasp and base damage This is why we took some attack speed, grasp and redsmite, but also for farming and neutrals
The Farming aspect: With the jungle item plus our aoe damage and the immolate and thorns and increased attack speed farming becomes a breeze as we kill jungle camps efficiently and farming lane minions is easy too, go ahead solo drake with easy too if you want.
The Sustain aspect: We can get up to 430% bonus manaregen so we are never oom, we can also get up to 580% bonus health regen, further increased by visage and runic armor. We can heal from jungle camps too with our jungle item 30 per minion hit, further increase by all our heal boosts. If you run into a jungle camp at low health and use smite to finish of the big one you walk out with a full health pool, and i think that says it all.
Also during our game we start by outlasting our opponents and sustaing back up while they are gone as we keep pushing farming and taking neutrals giving us more effective time because we never really have to back unless we want to buy. By making our build cheap as fuck and being able to always stick around until our eneies have probably backed 2 or 3 times already we can gather gold faster too and thus also health and xp
The tank aspect: We don't get much health out of the items, 1050 total, but we do get to farm a lot of hp to make up for this, further enchanced by the jungle item. We get decent resistances 260/180 roughly But we also get 1k Shields !!! And we can if needed smite a camp for up to 1k heals And we have redemption for up to 1k heals Between all the healing and shielding we regenerate a lot too, and by then we should have dispatched of our opponent
The Laning / Cheap aspect: Keep in mind we will not need to go allin, we merely need to trade and poke our enemy out of lane or harass them out of jungle depending on which position you took. You will get ahead in XP and Gold if you play your cards right Try and steal as many enemy jungle camps as you can to further set them behind. Don't be surprised when you are up 1 complete item by midgame and close out your build when your enemy still has 2 slots to fill and the best part is you don't need kills to do it and the even better part is you are as tough as if you put together your best late game build. No need to rush things because you will auto snowball
Downsides
The main downside here is the lack of
but you are
you run in with ult and murder stuff setting people on fire is more your style anyway.
Also your team might yell at you because you aren't playing the meta or picking flash, just ignore them
The playstyle is a bit different because you have to relax and just grab whatever you can when you can without worrying too much about shutting your opponent down, let them worry about shutting you down instead. Just do your thing and you will sooner rather then later overpower them anyway. This works bets in jungle and midlane. because of access to other map areas and farm. also mid is the shortest lane so flash will be missed the least here
Only really works on Sion, partly due to health this build lacks and also because of the shields and the regen/damage
Well that's it
Bit off an oddball build but i hope i have convinced you fellow
players to give it a try. You really will feel nigh unkillable by spamming 1k shields
And opponents will yell bullshit in all chat when they attack you when you are low health but heal and shield yourself for 2k and ravage them with 1,5k true damage :)
Also do not forget the sneaky self cleanse from mikaels when you are using your passive as it gives 40% movement and slow immunity ^^ Only works on things that didn't stun you though.
Anyways have fun
or
or
are a Problem.
is a HUGE problem.

/
for the jungle camps and stuff or do you go
for the early sustain?
