@meddler: please dont go through with the split stat system off secondary rune pathes
do what you initially wanted to do and go with a rework and addition of starting items instead, so each champion can customize his stat gains at lvl 1 for himself.
right now, no matter which primary rune path we chose, every single rune path is a viable option as secondary choice on every champion. but if you go through with the split stat system, youre going to limit our choices even more.
sure,
and other attack speed scaling fighters might like the combination of health and attack speed gained from resolve/precision.
but at the same time, it becomes a garbage combination for fighters that dont scale well with attack speed like
whod rather want the flat 130 health. it basically limits our options to combinations of resolve/sorcery now, since health + ad is just a more efficient stat combination on these champions.
i bet other people will find similar examples, of how this ends up being a bad deal due to some secondary rune pathes being a lot more efficient than others with the split stat gains.
i can see a lot of mages would hate going into precision as secondary pathes when the path forces attack speed on them now.
same for resolve as secondary path when it grants extra health. a lot of mages and assassins migh absolutely have to combine sorcery and domination now, since both pathes grant flat ad/ap bonuses, and thats just going to be more efficient on them.
dont go through with the changes and go with your original plan of adding more starting items please. the problems youre trying to "fix" with the split stat system could instead be fixed by giving attack speed scaling fighters
equivalents that grant health/attack speed, and similar solutions.