AD scaling on ult, wow, nice. Still, MF needs more utility.

SnowFall··2 votes·401 views

MissFortune Possible suggestions: (Pick one for each ability)

Q: (kinda useless lategame because of short range and your basic attacks deal more anyway, compared to most Qs of other ADCs)

  1. slow on primary target, more slow on secondary target
  2. mana refund on kill
  3. small scaling with critical hit chance W: (strut refresh is nice, but how often do you use W solely for that? better shift some power to the offensive)
  4. no more strut refresh, when active deals % bonus physical damage on basic attacks if target facing you directly.
  5. no more strut refresh, when active basic attacks slow everyone in 100-300* (numbers vary) range aoe around MF. (she shoots bullets so crazily that enemies are scared of her and thus move slower) (some kind of a dangerous game kiting) E: (right now used only for slow, damage is too negligible)
  6. now has charges and boy, a lot of them (hi dota sniper)
  7. increased damage and slow at the center of aoe R: (let's see how AD scaling will do, but for now, some small suggestions
  8. flexible CD based on how long the channel is
  9. bullets now can hit only one champion before exploding, but the damage is increased (still pass through every minion and monster)

What do you think?

1 Comments

Raptamei1 votes

Useless post that will accomplish nothing.

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