AD scaling on ult, wow, nice. Still, MF needs more utility.
Possible suggestions:
(Pick one for each ability)
Q: (kinda useless lategame because of short range and your basic attacks deal more anyway, compared to most Qs of other ADCs)
- slow on primary target, more slow on secondary target
- mana refund on kill
- small scaling with critical hit chance W: (strut refresh is nice, but how often do you use W solely for that? better shift some power to the offensive)
- no more strut refresh, when active deals % bonus physical damage on basic attacks if target facing you directly.
- no more strut refresh, when active basic attacks slow everyone in 100-300* (numbers vary) range aoe around MF. (she shoots bullets so crazily that enemies are scared of her and thus move slower) (some kind of a dangerous game kiting) E: (right now used only for slow, damage is too negligible)
- now has charges and boy, a lot of them (hi dota sniper)
- increased damage and slow at the center of aoe R: (let's see how AD scaling will do, but for now, some small suggestions
- flexible CD based on how long the channel is
- bullets now can hit only one champion before exploding, but the damage is increased (still pass through every minion and monster)
What do you think?