My Issue with the Juggernaut Reworks is what Riot thinks makes a Juggernaut.

ABlueQuaker··4 votes·471 views

Nasus. Darius. Garen. Skarner. When you think brute force, these champions should come to mind: powerful, durable, immobile and melee. They’re League’s hulking titans who, come late game, turn into super tanky carries who’ll pretty much destroy anyone foolish enough to get in their way.

The term 'Juggernaut' actually brings to mind Olaf and Udyr. Champions who are rewarded for getting on Top of Enemies by being able to stick mercilessly to them. The only thing a Carry should have over Bruisers and Juggernauts alike is a Range Advantage. Once that Range Advantage no longer exists via Mobility (Bruisers) or Soft CC in combination with mild MS boosts/Hard CC (Juggernauts), the only way to keep them alive is being peeled for by your team.

This is where my issues with the Juggernaut Reworks come in. What has Riot done to assist these champions being able to overcome range disadvantages and aid in sticking to targets?

Darius? Nothing. Garen? Nothing. Mordekaiser? Nothing. Skarner? Next to nothing.

Literally all I ever wanted for Mordekaiser was maybe a bit of % Movement Speed while his Ult is active, or perhaps a Furor Passive on his Q. I would have been happy with this. Mordekaiser would be strong with this even prior to those stupid changes Riot made to him a while ago.

1 Comments

Critmaster Garen3 votes

well, technically after his rework with the mix of ad and ap scalings, triforce is pretty viable on him despite the gold loss on mana. it would give him a bit more mobility and sticking power with the ms bonus and the furor passive on the item.

but i get what you want to say.

imo theyve partially done this at least by giving these champions better movement speed itemization. allowing to stick better with a cleaver, going in with righteous glory (at least skarn and darius), and now dead mans plate.

darius has at least a couple of tools to stick with his w slow and his hook outside of building the right items.

in case of nasus, i imagine it kindof interesting, if his q would extend the duration of wither. allowing him to constantly keep it up on his target with maximum cdr.

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