just go back to the drawing board with jungle solutions

Dr Dog··1 votes·1,649 views

the exp nerfs are just a terrible idea, i dont understand why they keep trying to nerf jg exp all its done is make more problems every single time they've done it an this change already screams rushed and not thought through, the actual issue is level 2 jgers and jungle difference when one is ahead, these exp nerfs are just going to make these problems WORSE while shoving champions like shyvanna and rammus deeper into the hole they're already in

maybe address the fact that jg camps take nothing to clear and have absurd timers for how easy they are to take, jgers have TOO MUCH DOWNTIME and are forced to try to counter jg or gank because of it just to not fall behind because of how little exp camps already give gutting it even more isnt gonna help the problem its just promoting it farther, making jungle leads over solo laners smaller isnt gonna change the roles natural map pressure nor is it gonna make the difference between the jger thats ahead and the one thats behind smaller

jgers will still: have a giant impact on how hard it can snowball other laners, have too much downtime to gank, have the power to make your jger useless, be funneled into level 2 gankers and early game jgers being the only ones meta. just listen to people that play what your changing and realize how bad this idea is, jg needs nerfs but this is just not the way to do it nor is it gonna be effective in anything but making thr role more gank reliant and even more of a problem for laners

2 Comments

Dönald J Trump2 votes

You make some good points. The problems are multifaceted to be sure. The old jungle balance methodology was ganking came with the potential tradeoff that if unsuccessful, and you came out with nothing, or worse, you died, you would also lost out on the opportunity cost of keeping your jungle timer on cooldown. The opposite being, if you were farming and not ganking, you were cashing in on the free gold and experience in the jungle and gaining an advantage over the unsuccessful jungler. Now, and as had a big influence on the meta, Riot has created a time window for junglers to gank through the "mandatory" downtime as camps are easy, and clear speed is fast. There's literally nothing else to do but gank or counterjungle. A welcome change for playability, but a change that has led to a risky level 2 gank not having the risk of causing the jungler to fall behind, be it through lost and wasted time or because the camps are so easy, they pose no risk to the jungler, even on low HP.

That means is that junglers don't fall behind for unsuccessful ganks as the experience granted by jungle camps has them already ahead to begin with. Though this opinion may be unpopular, as every supporting opinion is, this does create an incentive where a jungler has the opportunity to fall behind the enemy jungler if a risky gank is unsuccessful.

Only time will tell.

With so many flexible and different stats for each champion, and with the runes, it's really difficult to make the jungle difficult and rewarding for multiple junglers, while still placing junglers in a position to help get a lane the lead.

Death by Glamour1 votes

Or back to season 5 jungle

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