@Meddler Context on Nautilus PBE changes
The moment anything
related happens I'm onto it.
Currently
is not having a great time in any position. He has abysmal pick and win rates in top and support, and a pick rate so low, he doesn't even show up on many sites as a jungler.
There're plenty of reasons that lay outside of his kit:
- Tank item update changes reduce available item HP (nerf to naut shield)
- Abundance of dmg reduction (most tanks have just enough damage to be scary, these items turn them into fluffy kittens)
- Abundance of armor pen and %HP damage, where armor is the dominant item stat
However his kit is still a large part of the equation, and while these changes are welcome in that they reveal that
is on your radar, I feel these aren't the changes he needs.
His cooldowns haven't been a problem in terms of "being too long" for as long as I can remember. And given the abundance of CDR options they're probably not an issue atm. While the Q damage buff is welcome, as it increases his burst without the dps (less likely to break his laning perfomance like his E did). But the change will have minimal impact up top and down bot ( as he still has to get the fat hitbox through minions).
But the bigger issue, is that if these buffs go through then he has much less wriggle room for future buffs to other parts of his kit. More so buffs to help him return to the jungle.
As discussed on another post, the first one I've seen in eons about naut by someone not me. The common thought was directly buffing the damage output of nauts' W, the way it used to be. His W being the bread and butter of his kit, the key that allowed him to do what he does best. Smash people with CC from the jungle.
What is the purpose of these changes?
Why not just revert
to pre patch 5.5, the patch where you turned him into a monster. Or even go back to pre patch 5.1 in which you crushed his early game shield strength in exchange for marginal late-game benefit. As I said in that thread. His W was never a problem before, and it most certainly won't be a problem now if you buff it.
to not jungle, or for an
to be a primary jungler and never support, i firmly believe that the only place nautilus kit can be healthy is in the jungle because anywhere else he either excels so well that he is god like or is utter trash to play as in any role.
with the kill pressure to match.
due to their uninteractive playstyles. It pisses me off when I have to sit there and do nothing, especially if I know they will outscale me.
will all do more damage to other front lines, and in general
, and we aslo have an all-in agressive cc bot
, there is no proper niche to take as support for nauti.
was built to be a support. he does jungle well though and I loved running him with a naut in game. I Q, he snares I aa he AA and STUN. Personally ran attack speed to abuse the passive damage bonus he gets.

build). Now the item is nerfed, yet his E still cost a ton and do little damage. Low mana pool. Heavy E mana cost. Low W shield and scaling. He can't even jungle anymore.