Diana is "awkward" to play (900k mastery opinion)

Moonfall Saber··1 votes·298 views

Diana used to be fine. I would play her mid or jungle and rush a item 3027 and then I would no longer have mana problems. The first change was her E pull radius. 99% of league of legend plays saw this number increase (150 to 250) as a buff. Bigger numbers must mean better right? Wrong!!! I'm the 1%. I main Diana. This was a nerf and heres why. Diana can no longer use E to slow enemies chasing her. It not pulls them on top of her allowing them to melee her. Now in order to use E to escape I have to use my E then IMMIDIATLY summoner 4 away to safely.

The second change was the attack speed rework. Its no lie that Diana has a low base attack speed and low base AD. For a champion that was designed to use AA's thats pretty sad. Brand has higher base AD and attack speed.

Diana needs another small rework.

2 Comments

Hexs Fortune2 votes

If they want her to AA, they have to nerf the instant burst of her all in combo

Moonfall Saber1 votes

And that's fine.

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