Dragon Shop
What I am about to suggest here is a long term thing, as in it will be such a massive change that it won't be anywhere near a short term change. So if you are not willing to talk in a long term mindset and polish things up and you are very short minded then this post is not for you and be neutral and leave; for everyone else that keeps reading my ideas then we can work together to polish up my base, concept, rough sketch, baby in the womb ideas.
So let's begin with the overall idea where there will be an icon created that will look like your passive and hovering over it you can see what you bought from the Dragon Shop, clicking on the icon will open up the Dragon Shop. Now to purchase things from the Dragon Shop (which will be organized in drop down lists) you will need Dragon Coins which you obtain through killing Dragon the first 5 Dragons will grant Dragon Coin 1-5 respectively with every Dragon slain past 5 will grant Unique Dragon Coin with a much weaker effect than Dragon 5 but slightly stronger than Dragons 3 and 4 and the final Dragon effect is the one that repeats. So you can invest all your coins into one effect to get a lot of power from that effect or have a mix of effects for a wider spread of power just less power for each value. If you happen to sit on multiple Dragon Coins at the same time the coins obviously get used in numerical order.
Dragon Respawn timers will change (From just a flat 360 seconds): 2:30 - 9:59 ... 480 seconds respawn timer This is an anti-snowball mechanic, end timer may be reduced to something like 8:59 or 7:59 10:00 - 44:59 ... 300 seconds respawn timer This can quicken the pace of games with a slightly lower respawn timer, but mainly because on average I feel my changes to Dragon makes him weaker for his buffs but stronger on an investment stand point 45:00 - 59:59 ... 150 seconds respawn timer This is to create more action in the very late game with a faster Dragon timer 60:00+ ... 30 seconds respawn timer This is to end games by letting a team to farm Dragons when everyone has 6 items to end a game so that they can become uber; this is an extreme late game scenario and over 99% of games will probably never reach this point, this is nothing to worry about
Other values to note: Dragons will be indicated in the scoreboard menu to show how many Dragons you and your team have and how many your enemy has as well. A new mechanic will be clearing Dragon from the mini map will now grant the Dragon's remaining respawn timer just to have the game less about book keeping so that everyone can focus on the game and this helps out new players a lot, also allows teams to either choose between contesting Dragons or taking turrets having Dragon timers for the competitiveness of League.
DRAGON SHOP IDEAS BELOW [Simplified for Navigation]:
Attack Damage: Dragon Coin 1: +5 Attack Damage Dragon Coin 2: +5 Attack Damage Dragon Coin 3: +10 Attack Damage Dragon Coin 4: +10 Attack Damage Dragon Coin 5: +20 Attack Damage - Passive: Increase Attack Damage by 10% Unique Dragon Coin: +15 Attack Damage per Unique Dragon Coin invested
Ability Power: Dragon Coin 1: +10 Ability Power Dragon Coin 2: +10 Ability Power Dragon Coin 3: +20 Ability Power Dragon Coin 4: +20 Ability Power Dragon Coin 5: +40 Ability Power - Passive: Increase Ability Power by 10% Unique Dragon Coin: +30 Ability Power per Unique Dragon Coin invested
Ward Power: Dragon Coin 1: +50 units Stealth Ward and Vision Ward cast range Dragon Coin 2: +50 units Stealth Ward and Vision Ward cast range Dragon Coin 3: +100 units Stealth Ward and Vision Ward cast range Dragon Coin 4: +100 units Stealth Ward and Vision Ward cast range Dragon Coin 5: +200 units Stealth Ward and Vision Ward cast range - Passive: Increase your Stealth Ward limit to 4 instead of 3 Unique Dragon Coin: +150 units Stealth Ward and Vision Ward cast range per Unique Dragon Coin invested
Movement Speed: Dragon Coin 1: +2% Movement Speed Dragon Coin 2: +2% Movement Speed Dragon Coin 3: +3% Movement Speed Dragon Coin 4: +3% Movement Speed Dragon Coin 5: +5% Movement Speed - Passive: Gain +10% Movement Speed when moving towards enemy champions Unique Dragon Coin: +4% Movement Speed per Unique Dragon Coin invested
Minion and Monster Damage: Dragon Coin 1: +5% increased damage to Minions/Monsters Dragon Coin 2: +5% increased damage to Minions/Monsters Dragon Coin 3: +10% increased damage to Minions/Monsters Dragon Coin 4: +10% increased damage to Minions/Monsters Dragon Coin 5: +20% increased damage to Minions/Monsters - Passive: Deal 3 bonus magic damage on-hit per 10 total Minions/Monsters slain. Unique Dragon Coin: +15% increased damage to Minions/Monsters per Unique Dragon Coin invested
Armor: Dragon Coin 1: +10 Armor Dragon Coin 2: +10 Armor Dragon Coin 3: +20 Armor Dragon Coin 4: +20 Armor Dragon Coin 5: +40 Armor - Passive: Take 10% less physical damage from champions Unique Dragon Coin: +30 Armor per Unique Dragon Coin invested
Magic Resist: Dragon Coin 1: +5 Magic Resist Dragon Coin 2: +5 Magic Resist Dragon Coin 3: +10 Magic Resist Dragon Coin 4: +10 Magic Resist Dragon Coin 5: +20 Magic Resist - Passive: Take 10% less magical damage from champions Unique Dragon Coin: +15 Magic Resist per Unique Dragon Coin invested
Gold: Dragon Coin 1: +100 Gold Dragon Coin 2: +100 Gold Dragon Coin 3: +200 Gold Dragon Coin 4: +200 Gold Dragon Coin 5: +500 Gold - Passive: Deal +0.5% of your maximum gold earned as bonus magic damage on-hit. Unique Dragon Coin: +300 Gold per Unique Dragon Coin invested
Experience Points: Dragon Coin 1: +200 Experience Points Dragon Coin 2: +200 Experience Points Dragon Coin 3: +400 Experience Points Dragon Coin 4: +400 Experience Points Dragon Coin 5: +1000 Experience Points - Passive: Deal +0.25% of your maximum experienced points earned as bonus magic damage on-hit. Unique Dragon Coin: +700 Experience Points per Unique Dragon Coin invested
Something I need to mention again is that once you invested into a tier then you invest into the next tier with your next Dragon Coin regardless to whether or not you previously already invested into that effect; so an example will be: Dragon Coin 1: +5 Attack Damage Dragon Coin 2: +10 Ability Power Dragon Coin 3: +3% Movement Speed Dragon Coin 4: +3% Movement Speed Dragon Coin 5: +20% increased damage to Minions/Monsters - Passive: Deal 3 bonus magic damage on-hit per 10 total Minions/Monsters slain. Unique Dragon Coin: +300 Gold Unique Dragon Coin: +300 Gold Unique Dragon Coin: +150 units Stealth Ward and Vision Ward cast range
So with this 8 Dragon (not very realistic having this many Dragons) build you get a total of 5 Attack Damage, 10 Ability Power, 6% movement speed, 20% minion and monster damage with the on-hit magic damage dragon 5 passive, 600 gold granted, and 150 more range for placing wards.
So you have the options and customization available to you and every member of your team to go for exactly what they want and how they want things, when they want things. Another thing I want to emphasize is make Dragons strong for everyone and make Dragons not be a gold reliant objective but completely separated and independent creating a more distinct path between pushing towers or taking Dragons, even though you have the option of getting gold or EXP from Dragon, but I want options and customization on top of having Dragon useful for everyone. Say this again, Dragon and pushing towers are both viable options to make yourself and your team stronger and I want this diversity in the game to see what team decide what is more valuable between Dragon investment or immediate power and map control of tower pushing.
Hope you appreciate the ideas and have a good day! ~ Stacona