I Feel Like Riot Broke the Assassins

Incarceration··1 votes·946 views

Zed- Getting ad from the highest ad target?? What if he needs to kill a fed sona? and the ad is nowhere what he used to get from his w. I feel like he should revert the changes and lower the w % dmg to 2% and rework his e or r to have more aoe because there is no extra counterplay from the rework provided to the enemy team.

Leblanc- I just played an lb game, went 28/5, but i still felt like i couldnt one shot or kill someone reliably if they were caught out. I love the reworked ultimate, it's so useful, but I feel like lb can't kill someone in a small amount of time reliably. For example, I was like 21/5 and i found this akali alone in the bot lane. I go down put down my e and w'ed away when she tried to re-engage on me, then i q and w to leave her at 140 health. (This took like 4 seconds, while the old lb would have killed her in 1-2 seconds.) I ignite her, and then she gunblades me and 1 shots me with her combo.

Rengar- I feel like the biggest problem with his rework is the dmg from his ultimate + ie. I feel like thats a bit ridiculous. However, the counterplay is okish, i guess because we finally managed to peel him off, but the dmg in the early-mid game is ridiculous with ie.

Talon- I feel like Talon's damage needs to be increased because his q dmg doesnt really prove useful, especially with the crit since it's very hard to even reach them in the first place if the team can actually peel.

Akali- From what I observed from my lb game, I saw that Akali has a tad too much damage in the early, a tad too little dmg in the mid, and a good amount of dmg in the late game. However, for the counterplay aspect, I saw people, instead of trying to peel the adc, they just go after the akali and shut her down with the adc. It's like they are hunting the assassin themselves so I suggest that we should remove early game dmg to make it more decent, and buff her late game dmg so she's actually a threat.

Shaco- cmon I played a lot more ap shaco than ad, but ad shaco was actually something viable because he could splitpush if needed to death. In terms of counterplay, it's either he's just poking at u, or he's going to just one shot ur adc or apc anyway bc of gunblade and the combo.

Katarina- the rework is great, counterplay is avaliable, however, make like a .5 sec delay, so if kat wants to e, she has to wait .5 seconds b4 e'ing onto a dagger, so people can run away from the radius.

Fizz- I haven't seen him yet, but tank fizz seems a bit too strong, and i haven't seen ap fizz yet. I'll try that.

Kha zix- He's still the same.

Ekko- he's still the same, like kha zix, he has very good early game dmg and good snowball potential, and plenty of counterplay.

12 Comments

MLDzXnRRR1 votes

The point of the LB rework was to remove the instadelete combos... She probably needs base stats buffs, because she is super squishy for someone who has to go in and survive to proc the passive.

Incarceration1 votes

But what if you found someone separated from their team. They should be punished, shouldn't they be? However, with the new lb, even if you catch someone out, you land the e, but u have to wait so much for the e to proc for the massive dmg to come, so if it was a cait, she would just e away and flash for more measure.

Incarceration1 votes

I may even be playing her wrong, because if I am, I'm sorry, I'll try her out again and give my opinion.

DDasani1 votes

And as for Talon, I don't know if you've every played him or not but half of his damage (in my opinion) comes from his Q. Shoot, half the kills I'm able to get is because of his Q. Play the assassins you claim to know so much about before you give a summary of them based on...YOUR OPINION.

Incarceration1 votes

Well, I have played Talon, but thing is, the q crit thing feels so niche instead of useful. And yes, they are supposed to be based on my opinion because that's what I think.

Sexy Jack Rabbit1 votes

Zed - Eh same. Easier to play against, better to play as. No complaints, maybe a little weak.

Leblanc - Small mismatch with her spells, dunno what spell combo's you're using (let me guess. Chains?), but I've been able to reliably assassinate basically anyone. Her abilities need some nerfing, and adjustments.

Rengar - Too much power in the early game. Needs a nerf to his passive and he'll be fine.

Talon - Eh. Pretty balanced. Requires more skill then before now that he lacks his blink. Ultimate provides too much damage to allow buffs to his Q in his current state.

Akali - Since the buffs she's been performing fine. Could see the ultimate receiving some nerfs however.

Shaco - No real comment, haven't seen him often enough to comment anything useful.

Katarina - The definite most balanced of the bunch. Q feels a little weak, although buffs are expected. Has great counterplay. The point of the bouncing blade having a travel time is so that you can position then. Having a 0.5 delay would be dumb.

Fizz - Needs some serious adjustments. Even more feast or famine then before.

Kha'zix - Legitimately don't know if we're playing the same game right now. Since the Pre-season rework this champion has been doing INSANELY well. Already calling some massive nerfs.

Ekko - Still seeing people building him AD/Bruiser. AP burst still isn't the way to go with him, but he is in a much healthier position then before.

Incarceration1 votes

I know Kha was op b4, he's still the same in my opinion, because he still does a good amount of dmg and he's as op as rengar if not better.

And as for kat, even though bouncing blade has a travel time, you don't really know where it's going to land exactly, because you don't know who it's going to hit. That .5 second delay would be useful for counterplay, but u could give a damage buff to compensate.

I just want Talon's q crit to actually be useful instead of a gimmick because u barely get into the melee range of someone, and I haven't really seen the ultimate be used offensively since all I see are just Talon's just wall hopping and trying to assassinate.

And as for lb, I use either the e q w combo, or the w e q combo.

ArkVeil1 votes

Actually, from what I've seen, you do have some control on where the Bouncing Blade lands. It's along the same direction as from where you casted the initial hit: So if you hit a minion, it would land on the other side of it. It bounces around but that's just damage and has no influence on it's landing position.

Sexy Jack Rabbit1 votes

Kha'Zix was average before the rework, it's only now that he is excessively strong.

Katarina's blade bounces 3 times, and has an indicator of where it will end up. You have well enough time to and information to know where it is going to land, and plenty of counterplay. The bouncing blade always lands behind the initial target. You're just not paying attention. 0.5 is a LONG time to wait between shunpo's, especially considering it is an instant cast spell.

Talon - I don't really understand what you mean by you're never getting into melee range. Ulting and running into point blank melee range to your target is literally how the ultimate works. Stop using the Q to close the gap. If you're seeing Talon's wall hopping and Assassinating then you're watching how the champion should be played. He's an Assassin.

Q E R QQ is the most available combo for burst. LB's chain pop her Sigil of Malice when the stun/snare pops. It is pointless to follow up your chain with your Q. Q should be your initial cast. Q is essentially her primary wave clear tool now beyond evident farming. If you're having issues bursting people it's you messing up. Not the champion.

Incarceration1 votes

Wait, there's an indicator?? mb.

Talon- and what i mean is that if u already get into melee range, they anticipate you coming and they use their escape spells like caitlyn e, vayne q, twitch q, and the q is just used for surprise element so what i want is just a little less damage in the early game so he is less feast or famine and more dmg in the late game so he can use that surprise element.

Sexy Jack Rabbit1 votes

Zed - Eh same. Easier to play against, better to play as. No complaints, maybe a little weak.

Leblanc - Small mismatch with her spells, dunno what spell combo's you're using (let me guess. Chains?), but I've been able to reliably assassinate basically anyone. Her abilities need some nerfing, and adjustments.

Rengar - Too much power in the early game. Needs a nerf to his passive and he'll be fine.

Talon - Eh. Pretty balanced. Requires more skill then before now that he lacks his blink. Ultimate provides too much damage to allow buffs to his Q in his current state.

Akali - Since the buffs she's been performing fine. Could see the ultimate receiving some nerfs however.

Shaco - No real comment, haven't seen him often enough to comment anything useful.

Katarina - The definite most balanced of the bunch. Q feels a little weak, although buffs are expected. Has great counterplay. The point of the bouncing blade having a travel time is so that you can position then. Having a 0.5 delay would be dumb.

Fizz - Needs some serious adjustments. Even more feast or famine then before.

Kha'zix - Legitimately don't know if we're playing the same game right now. Since the Pre-season rework this champion has been doing INSANELY well. Already calling some massive nerfs.

Ekko - Still seeing people building him AD/Bruiser. AP burst still isn't the way to go with him, but he is in a much healthier position then before.

Nahui1 votes

Zed (Main) - Nerfed in damage, buffed in utility. The .5 seconds on shadow was a godsend, however paid for it with loss of W damage. Underwhelming now.

Leblanc - Burst window exrended. Can no Q-R-W-E and possibly kill them on W. However, max chain second after W and you'll see that you can definitely one shot, just requires a couple more seconds to account for chain popping.

Rengar - Has good damage, honestly not too bad. His tank build is currently problematic, but isn't every tank build? The fact that your screen dims and you have sound effects when he gets relatively near is very helpful and keeps him balanced.

Talon - Yes and no. Some games he is a monster with unparalleled mobility, however if behind, it's incredibly difficult for him to come back because everything he has is an all in, unlike someone like LB or Zed that can either harass from afar or jump in and out consistently.

Akali - I don't have too much experience seeing her. Supposedly she's weak and that's why she's getting major buffs, however I see her do alright.

Shaco - Changed because before he was an early game cheese. Now he requires more brains, and was changed from mainly AD to hybrid capability.

Katarina - Personally I think she's weak. Her dagger is too essential to her damage, and it's too easy to move away from it.

Fizz - Broken. They made his shark guarantee a kill at high range. That combined with his new W passive guarantees kills on even the tankiest targets with a max shark (Which mind you isn't a difficult thing to do.)

Kha'zix - Not the same, he's much stronger now due to his Q's CD reduction on isolation and his R's passive in the jungle. Very tricky and pretty broken at the moment with the flurry of Q's and passive procs his evolved ult gets him.

Ekko - No change really. Better AP returns, but there's nothing new Ekko does that old Ekko didn't do besides weaken the tank build further.

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