Well the stats are out.

Shadow Hazard··12 votes·1,459 views

op.gg; champion.gg; and lolalytics.com all have their stats out now. By my personal thoughts.....

It can be seen that the current most complained about champ on the boards vayne is doing basically just as well as everyone is complaining she is. Ball is in your court now riot.


Akali has had a performance drop that may be going into the history books for falling off so hard in a patch. It can be seen that attempts are being made to make things better, but from the look of things that is looking to be a very long road ahead with the amount of power that was taken out of the kit from the assassin rework.


Shaco isn't doing as bad as people are complaining about. I really doubt riot is going to be touching him at all looking at things so far unless there is a gamebreaking bug that gets discovered. Mains need to stop complaining about his performance and take some doses of git gud if they want to continue to complain.


Dark horse assassins kha and rengar aren't doing as well as people are complaining about stat wise. These 2 could very will be being shut down by the tanks empowered by CoC and the supports empowered by the improved locket and new redemption.


Kat isn't looking as good either. In my opinion the skill floor and cap both got raised with her so maybe there would be changes as people learn to take best advantage of her mechanics. I've seen games with her go to extremes, either can really take advantage of the extreme mobility and is a threat, yolo's into their death often.


Considering the performance of everyone that can reliably make use of it, CoC is really strong. If your champ builds like a tank or AP/AD+hp juggernaut and has reliable hard CC use this mastery as soon as it is off cool down you should really consider it. Many are saying that the mastery is looking like it will be in need of nerfs in the future at some point, I don't, for the most part it is doing it's job very well.

Some champs are stand out users of the mastery. Naut was one of the most called out champs that would benefit highly from it, coupled with assassins roaming rampant of course he should be doing well this patch. Singed is the top laner I am most concerned about with this since anyone who has some experience on him can tell you even before singed could first blood most top lane opponents simply from being so strong on a base level if he decided to be more aggressive in the very early levels of the game. CoC not only brought up that ability to be a bully with strong trades in lane, it made his proxy playstyle much stronger and even easier to pull off.

In the jungle the change has been received very well for for many of the top options too since they can reliably tower dive in their ganks now, the combination of their mobility and/or tankiness already allowed that possibility before but this has made that a completely safe option on top of them already having pretty dangerous ganks for the enemy. Ivern took the preseason changes as a 2 hit buff, having a mastery that works very well with him and the jungle changes perfect for a champ that was built to counter jungle since that will have an even harsher effect on the enemy jungler.

I think it is more the champions that use CoC and are showing to be a problem that will need to be toned down before the mastery takes any hits if any related nerfs are wanted to be done. I don't think utility should at all be touched for these champs of course. Considering that most of the champs lean more into the tank class it would be best not to target hitting their defensive stats either, best targets in my opinion opinion are the damage and offensive fronts, most specifically for the scaling values (base AD scaling, ability damage per rank scaling).


Skarner is apparently immune to meta changes for many patches.


Almost every fervor on hit jungler except for jax have seen a very distinct drop in performance. Many of their lane counterparts also saw dips in stat performance. ADC's seem to be in a split of Runaan's crit build = fervor, More single target high auto damage = warlords, casters = dft, for the most part at least, some may choose to migrate back to tld like in early season 6, overall ADC's seem to have adapted relatively okay with the change.

The on hit champs will really need something to bring them back unless you plan on putting the similar work into all of them that you are currently putting into shyvana. The changes to rageblade and botrk wont make as much of a difference I think. Melee on hits (the bruisers) generally build trinity into tank and may really only build one other form of damage item, common factor that works with basically all of them being titanic hydra if they want a second damage item. The range on hit champs both have runaans as their core items but from there fall into 2 general damage type groups. AP/magic being on hit teemo and kayle. The other being the AD/physical champs kindred and kalista.

The bruisers will generally want to avoid unsafe damage options which rageblade will fall completely under, nixing that option. Blade of the ruined king will remain more of an anti tank option for bruisers even with the pbe buff, if they weren't building it before in general the change wont make them build it more. For those in the jungle they simply will not have room for another pure damage item in their builds forcing out both rageblade and blade of the ruined king as viable options for them. If riot wants these champs to come out healthy by means of items these guys would need either another more bruiser on hit item or you will have to put in the same resources to them as you are putting into shyvana. Although giving them the power upgrades you are giving to shyvana could end up with the same issue that came along with tanksassins, too much damage without the need for damage items.

The range AP/magic on hits kayle and teemo will have generally matching builds of runaans+nashor's+rageblade. Kayle was probably the only on hit champ that was a real problem case in terms of balance and health frankly. Both of them took hits from the fervor change but less so on the other on hit champs. They will both really enjoy the rageblade change and as the only ones that would be more likely to cap out their on hit damage it is possible that they will be the ones most likely to be profiting from the blade of the ruined king buff.

Lastly are the range AD/physical on hit champs being kalista and kindred, kalista of course having a whole host of known issues before the fervor change even came through. Both of these champs have been on the receiving end of having power continuously removed from their kits there may be debates about reversing any of the nerfs they have ever received. Kalista's build hasn't really changed much throughout the repeated nerfs but it was already admited that kalista will need to be looked at as a champ. Kindreds has on the other hand changed quite a bit in their little over year life on the rift. Hitting both kindreds offensive and defensive components of their kit has forced them to build generally more like bruisers to try to survive throughout the season after their latest direct nerfs. The preseason hit kindred in an inversely parallel way to ivern, mastery change hurt kindred as a primarily on hit champ, and the jungle change hurt kindreds passive strength. Looking at how kindred currently builds it may be better to compare them to bruisers in terms of the needs that the champ, so either a shyvana level attention/work or add another defensive on hit item into the game (almost definitely work on a champ level even if there is work on an item level like kalista but less so).

Another way to go about it without having to change many champion kits I think the better way to go about it is to have a more bruiser on hit+defensive item. I know unfortunately saying that gives people ptsd about atma's, but I feel that it will be the better option than trying to heavily tune over half a dozen primarily on hit champs (the community has learned to not trust riot on that after most of the have still been left in the dust after the removal of devourer). Lesson should be learned by now that riot wouldn't need to make the mistake of an on hit that scales with defense especially with titanic hydra in existence that isn't needed, but learn from it by having it scale with a stat that they may often be building or have more of in their kits, common denominator in this is attack speed. Inspiration can be taken from wits end as a pretty universally viable on the on hit champs of all types, could even give it a counterpart of an attack speed on hit item, with a passive that can scale up the per hit on hit damage by attack speed, and given armor instead of the more universal health to stop any double dipping scaling with hydra.

20 Comments

Big Lincoln8 votes

Shaco is iffy

AP is the way to go now, people know that, they're complaining that his AD builds blow now, and they do

PermabannedGaren1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=IlEyZvUk,comment-id=0003,timestamp=2016-11-14T20:33:50.447+0000)

Shaco is iffy

AP is the way to go now, people know that, they're complaining that his AD builds blow now, and they do

http://champion.gg/champion/Shaco

Then why are his most common and highest win percent items and runes AD?

Big Lincoln1 votes

normies haven't adjusted to the true messiah of AP shaco

they will learn

why is champion.gg's sample size for shaco's builds so small despite him having top 5 jungle pick rate, though

Kr1sys1 votes

{quoted}

http://champion.gg/champion/Shaco

Then why are his most common and highest win percent items and runes AD?

Because everyone plays AD and has yet to discover AP

PermabannedGaren2 votes

{quoted}

Because everyone plays AD and has yet to discover AP

That's a ridiculous argument.

He is asserting that AD Shaco blows.

If it blows, why is it not doing poorly?

Even if AP Shaco is better, that does not imply AD is bad.

Kr1sys1 votes

{quoted}

That's a ridiculous argument.

He is asserting that AD Shaco blows.

If it blows, why is it not doing poorly?

Even if AP Shaco is better, that does not imply AD is bad.

I never said that AD was bad, I'm just saying everyone plays AD in the jungle as Shaco, and AP is closer to AD now than ever before. Higher elo players just haven't played it to the extent to get it to pop up yet, and typically the only people that play shaco, are shaco mains, who again are also playing mostly AD.

LankPants2 votes

That argument doesn't make sense. If AD builds were weak but common and AP builds rare but strong you'd expect the top winrate builds to be AP and the top play% builds to be AD.

Kr1sys1 votes

{quoted}

That argument doesn't make sense. If AD builds were weak but common and AP builds rare but strong you'd expect the top winrate builds to be AP and the top play% builds to be AD.

Not many people have actually gone AP jungle shaco, and I'd imagine not many have done it this preseason either. The unfortunate thing about champion.gg is you can't filter down and see what the alternatives there are, and they also just look at plat+ games.

7XRyfqVVsJ3 votes

Rammus

Dominick Destine2 votes

Ok

Weathered2 votes

My ass got flamed when I said Kha's winrate would go down. I know my main, people need to chill and not incur the wrath of God if you say a change to an assassin isn't op.

Shadow Hazard1 votes

Honestly I looked at the changes as blanket buffs to those 2 myself also and that thought was reinforced seeing them play and play against them. I was surprised about seeing their stats, but i guess they are similar to yasuo in the sense that even though statistically they aren't a problem, playing against them can feel really unfun or unfair.

Awhegark1 votes

Kha is not wining games. Sure it might feel unfun if he evolves Ult first. But he loses a lot of damage for not evolving Q.

Over all i think Kha will go back to forgotten status in a few weeks.

GULAG 4 U1 votes

Meanwhile people are still thinking muramana and triforce top'zix is good. /r/kha'zixmains.

fcking idiots.

Antiyume2 votes

Long time akali main diamond. got my alt 2 tiers with her within the last week of S6. After rework I can not win against gold players with her. This is the worst nerf ever... The key change is actually R dmg.... In late game the assassination was actually 80% relied on R's dmg, and its now nerfed by 50%. GG riot.

LankPants2 votes

http://champion.gg/champion/LeeSin

The most important stat on this patch IMO is Lee Sin, who's soared into a 51.5% winrate. This is a champ who sits at 48% when strong, a 51.5% winrate Lee Sin is amongst the most broken champs to exist in League's history. Lee has the highest pickrate in the game with a 51.5% winrate. This is a huge problem.

Many are saying that the mastery is looking like it will be in need of nerfs in the future at some point, I don't, for the most part it is doing it's job very well.

Many will say any tank working is too strong.

InfinitexMortal1 votes

Fck Vayne

Dolasaur1 votes

Just a reminder that a lot of the reworks were pretty major. So for champs like Talon and Katarina, I really hope Riot waits a month or two to buff them, rather than making them strong enough that they go out of control once people learn their new versions.

Seenan1 votes

Imo, 7% max hp is far too much, especially if you have cc that can hit >1 person. Either change that or make the shield decaying or something.

If Ardent worked with CoC, you'd have 40% max hp shields on a max person taunt with Galio. Along with his healy shieldy business.

Shadow Hazard1 votes

galio is probably the worst example to use, if he lands a full team ult, that is almost guaranteed to be an ace if he wasn't on his own even without the CoC shield.

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