Morgana; Gameplay Update Concept
Okay I want to clear some things up before I begin. Gameplay updates are not necessarily because a champion is either not viable or considered "trash tier", but sometimes it is to fix current things with the champions that are not the best for the game. Morgana right now is decently popular and is very strong, but her current kit has balancing issues where if it is not strong she won't get played because of the less than interesting nature of her kit. Things that are pretty unique to Morgana, she has Dark Bindings of doom, Black Shields, Soul Shackles, and a very easy to play champion; her current spell vamp passive is neither interesting against solo lane Morgana nor a good thing for support, also Tormented Soil also does not have good gameplay around it since it is instant without any thought to do anything once it is already down; free wave clear that heals you thanks to your passive as solo lane or free harass and gold from spellthief as support. All changes I will make will involve keeping in mind both support and mage Morgana, fix some things up [too powerful at certain instances of the game, low counter play, make her fall off slightly less late game at the very least for support, etc.], and just make her more interesting to play while keeping her easy-to-play and newbie friendly identity of the game.
Any questions you have about something just feel free to ask, and we will work things out.
Soul Siphon (Passive): Passive Range: @levels 1/7/13; Range: 800 units Morgana's basic attacks and Dark Binding restore health to herself equal to 2/3/4% of her target's maximum health and half this healing to nearby ally champions. (Maximum 120 health per heal; 60 health for nearby ally champions)
Dark Binding (Q): Cooldown: 10/9/8/7/6 seconds; Cost: 50/60/70/80/90 Mana; Range: 1175 units Morgana releases a sphere of dark magic in the target direction to deal 80/110/140/170/200(+60%AP) magic damage and root the first enemy it hits for 1.5 seconds.
Tormented Soil (W): Cooldown: 6 seconds; Cost: 10/15/20/25/30 Mana per half second; Range: 900 units / 1100 units; Radius 150/175/200/225/250 units Morgana infects the target area, causing enemies who stand on the location to take 18/26/34/42/50(+12%AP) magic damage every half second, increased by 0.5% for every 1% of the victim's missing health, and apply grievous wounds. Additionally targets affected by Tormented Soil are rooted for an additional 0.5/0.75/1/1.25/1.5 seconds when struck by a Dark Binding.
Black Shield (E): Cooldown: 20/18/16/14/12 seconds; Cost: 55 Mana; Range: 800 units Morgana places a shield around the target ally champion or herself for up to 2 seconds to absorb 100/160/220/280/340(+80%AP) magic damage and preventing all crowd control while the shield holds.
Soul Shackles (R): Cooldown: 130/110/90 seconds; Cost: 100 Mana; Range: 600 units; Latch Range: 600 units: Tether Range: 900 units
Morgana throws out a dark orb to the target location that latches chains of energy onto nearby enemy champions for 3 seconds to deal 150/225/300(+60%AP) magic damage to them after a brief delay of 0.5 second and slowing them by 20% if they stay within the tether range.
Targets who do not leave the tether range are stunned for 1.5 seconds and dealt the same magic damage.
Morgana may constantly reactivate the skill with the skill key to move the dark orb during the tether duration. The dark orb slows down the further it is from Morgana and speeds up the closer it is.
Enjoy the ideas and talk to me first and let me know what you like or do not like about the ideas and please ask questions for you not understanding why I am doing this. Thank-you! ~ Stacona