Nomad's Medallion more gold each minion

Nhifu··1 votes·912 views

I've been wondering for awhile now about talisman of ascension. It seems to restrict support players into being x/x/21 in the masteries just to get the extra gold per last hit

I think the talisman would be more interesting, if the gold increased if the ADC doesn't miss a minion

This way supports would be "forced" to move next to or infront of the adc to "zone" RATHER THAN being behind the adc, as the enemy support + adc zones instead

(Zoning means pressuring, ex : adc goes for a last hit, both players auto attack him at the same time or cast a skill)

It would make the lane more engaging for a support player. Many ADC's wouldn't mind their supports closer to the front lines.

(When you queue with a thresh and all he does is max range hook attempts)

Instead now he actively wants to help you to get EVERY minion in the lane for more gold AND provides a movespeed increase AND gets more items (to all of you sunfire cape thresh leona players LOL)

2 Comments

Tarreb1 votes

A few questions:

  1. How would this work?

  2. How does this change encourage a more active support, when ADCs are already trying/able to last hit?

  3. How does it work with current play styles? Is it compatible with freezing a lane or pushing it? Would one be more optimal for the item?

  4. Will this create more gold for the support, or should it's optimal gold generation be about the same as the current item (little to no net change in gold for 'perfect')?

  5. How do you expect to affect players at different skill levels?

  6. Will this idea create a situation that can significantly disadvantage the owner or helps to snowball the enemy team by giving the increased capability to deny gold?

  7. Will this proposed change create a situation that can significantly advantage the owner or help the owners team to snowball via gold advantage?

(Ok, so maybe that was more than a few questions.)

ValyrianBlade1 votes

The problem I see is that it would either give way too much gold for the best last hitters, or way too little to anyone ranked Platinum or below.

Otherwise I think it works well, if you only get gold when a teammate last his, as a support you need to move in for harass when your adc goes for a last hit. This way the enemy notices you first and may move to target you, allowing the adc to get cs more cleanly. I think with how much variation there is in last hitting ability, it would never be balanced unfortunately.

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