AS + HP + mana on a tanky item

LilxPaprika··2 votes·2,423 views

stats: 625 hp 35 to 40 AS 250mana no cdr might be cool to have a passive similar to item 3508 so when a tank triggers ultimate they can get faster cooldowns.

that or be able to run faster (only away from or only towards direction of own fountain) after auto attacking a champion. when fleeing not chasing, maybe another trigger could be as hp gets lower gain ms. happens once every 40 seconds would work a bit like the rageblade of old season 3 or so.

feel free to discuss any ideas of yours for possible passive/active.

Rammus Shen Malphite Chogath TahmKench Braum

why is this item needed? item 3091 is pretty niche and meh, while item 3078 is very expensive and mostly offensive/ not very tanky

10 Comments

ZephyrDrake3 votes

ok... how are you going to stop ADCs, fighters and pretty much anyone who wants/likes AS from getting this and benefitting way more from it than tanks ever would?

LilxPaprika2 votes

Well one thing is for sure adcs should not get in the way of giving nice things to other classes.
fun should be the main focus.

item 3074 is for melee only, maybe this item could also be melee only, or get a tiny buff on melees. a little like how item 3044 gives more ms on melees. but the passive on this proposed item would even further benefit melees since phage pretty much gives equal value when used on range.

honestly if it comes to it why not have a class based item that excludes marksmen. ADCs have item 3085 which is pretty unique to them.

the bonus ms when low on hp could make sense on tanks more than adcs since tanks are supposed to be able to stick around longer while low.

ZephyrDrake1 votes

{quoted}

Well one thing is for sure adcs should not get in the way of giving nice things to other classes.
fun should be the main focus.

item 3074 is for melee only, maybe this item could also be melee only, or get a tiny buff on melees. a little like how item 3044 gives more ms on melees. but the passive on this proposed item would even further benefit melees since phage pretty much gives equal value when used on range.

honestly if it comes to it why not have a class based item that excludes marksmen. ADCs have item 3085 which is pretty unique to them.

the bonus ms when low on hp could make sense on tanks more than adcs since tanks are supposed to be able to stick around longer while low.

why did you only stop at ADCs? how about every single fighter in the game or any other auto attack reliant champion that isn't an ADC? those exist and they will get way more of an advantage out of this than any tank will

LilxPaprika1 votes

true, you're right fighters, i agree figthers would benefit nearly as much from it as adcs would. well this comment I made above could be one solution: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/IgQAzUXO-as-hp-mana-on-a-tanky-item?comment=0001

perhaps it could have this passive:

maybe the passive could start with (when you enter game with a qualifying tank/ juggernaut hero) item description could say Hero qualifies for this passive (state passive name) then list Passive: "Tank class heroes and juggernauts get max value out of the item upfront." no need to build it only late game like the old atmas. either max value/or more value upfront will depend on if op or not. (maybe scale by level for them)

if you're an adc/fighter it would say does not qualify.

however as an adc or fighter you could still equip it. you'd just need to to itemize other defensive items to really get the full value out of it (a lot like how warmogs works, except instead of needing to reach 3000hp, you'd get more value the more you spent on defensive gear, up to a cap).

ya I remember the old ionic spark, would be nice to be able to find a way to bring it back.

LilxPaprika2 votes

another approach could be to have the passive scale with total amount of gold spent towards defensive stats. items like item 3143 's passive would factor as defensive value too.

this scale could even be ever so slightly curved, so not just linear. as such it would be more of a late game item. but it would be nice if you could build a low cost items similar to item 3077 to sit on in the mean time. parabolic curves are what allows for great fine tuning. But also have a cap so items do not scale too much either. players needn't know the formula, as long as it works that's what matters (if they must know they can always read wikia).

MrFawknSunshine1 votes

625 hp is a lot most tank items give about 425-450 the only item that has higher is warmogs at 800 hp.

maybe tone down the hp stat. put it in line with the other hp tank items.

ZT Xperimentor1 votes

And that's why tanks are flimsier than ever, they can't get enough raw durability to keep up, especially with all the true damage floating about; with the game being rushed to snowball as fast as possible, there's no midgame for tanks to shine. The team ahead gets most of their builds together, while those behind barely finish an item, and comebacks are rarer than ever.

MrFawknSunshine1 votes

oh i dont disagree at all. i think resolve tree is shit compared to other trees. i think tanks get shit early games and punished in lane hard and due to this are legit behind rest of the game. let alone riot officially said damage is always going to out scale defense/tank.

just a common top lane match up. darius vs maokai ( i know darius counters him ) darius has more base hp, more damage , more ms, and same armor/mr lvl 1. and then darius is getting more armor pen on his E passive in the current pbe /upcoming patch. (side note kog maw's armor/mr pen is going up to 40% as max rank too) like he isnt a night mare after 3 items as it is vs tanks.

ZT Xperimentor1 votes

Oh gotcha, the way you ran your first comment together I thought you were objecting. And that I agree with; reminds me how they've nearly doubled vayne's silver bolts in the past two years.

deadlychuck1 votes

I want to say that the old static shiv use to be similar to this, except I don't believe there was any mana on it. Just Atk spd, HP, and the chain passive.

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