Good Grief well this explains a lot (hydra lifesteal scales with more lifesteal)
If your going to give a sustain item just 12% lifesteal specifically because its aoe damage, then continue this trend / make its lifesteal exclusive to this item/self contained.
I propose the following: make it so only the 12% lifesteal from hydra works with the item's aoe damage, other lifesteal sources cannot work with hydra aoe or hydra active. Except elixir of wrath that's the only thing I can see stay.
There's a reason why spellvamp only has 33% scaling with aoe. Granted at the very least hydra does give reduced DMG 60% outter edge of aoe.
What I dislike about hydra is that it hurt other lifesteal items. All the lifesteal items got seriously hit hard because of items like this which disproportionally make lifesteal seem super strong especially for certain champions. Can't believe hydra once had 15% lifesteal in its current state.
Now can we get decent lifesteal quints back please.
Also this falls under burden of knowledge or something it should be described on the item description. So people realize what they are getting themselves into/up against. Your pretty much giving them an extra source to heal off of.
This explains the time when riven 2 v 1 me (shen) and a teamate(Darius if I recall correctly) (both of us melee making it easy for her to lifesteal off of. she had hydra BT. Or why the trundle single handedly survived all our burst damage. She was fed but not 1v2 fed.
Why don't more people play nasus/udyr hydra? Seems op.
It explains why Lee sin with safeguard lifesteal on can hydra within a minion wave and get so much HP back. Then people complain lifesteal is too strong. Its not lifesteal its hydra's current state.