What is a good rune page setup for tank Champions?

Valor Bot··3 votes·1,592 views

I'm talking about support-y tanks that usually go at it solo, like Shen, Nautilus, Sejuani... what would be a good rune page setup for them?

Currently, I have:

x3 Greater Quintessences of Attack Speed x9 Greater Seal of Scaling Health x3 Greater Glyph of Scaling Cooldown Reduction (and) x6 Greater Glyph of Scaling Magic Resist

Are these any good? I don't really know what Marks to use, but I was considering Hybrid Penetration. I'm just looking for the most slot efficient/effective runes.

Thanks :)

4 Comments

EndlessSorcerer2 votes

Depends on who they are, where they are playing and the match-up.

TheThundersRoar1 votes

The exact set up completely depends on which tank you're playing. They can vary, a lot. But the useful pool of runes for tank champions is:

Quints: Percent Movement Speed is usually your best bet. 4.5% MS is awesome on a tank, especially when you're not pressed to stack AD or AP.

Reds: Flat AD, Flat Hybrid Pen, or Flat Attack Speed. AD is good for most champions, for farming and trading. H-Pen is good for magic-damage champions (like Amumu or Sejuani) who need a bit of base damage (stay away from pure magic pen, though. It is quite shitty). AS is a very viable option for jungling, allowing you to get through your first clear if you're not a caster jungler.

Yellows: Scaling HP or Flat Armor. Scaling HP runes are the ultimate mid and late game tanking runes. They provide you with HP that allows you to build great but HP-lacking items like Banshee's Veil, Iceborn Gauntlet or Frozen Heart (or even offensive items) without feeling like you're behind. Stay away from the other HP runes, they are noobtraps. Armor is great if you are jungling and struggling with your first few clears, as they allow you to survive, start ganking very early, and farm well through the early game.

Blues: Scaling MR or Scaling CDR. Some people like to run a mix of both. Scaling MR is great since you will have competitive MR as soon as you start the mid-game, and scaling MR + Mercury's Treads = enough MR that you can build two heavy armor items and still survive the enemy mage (if they only have one, or two that aren't fed). Scaling CDR is great for spamming those precious base damage abilities, CC, and shields, not to mention you can teamfight with ult more often.

Valor Bot1 votes

Hey, thanks for the detailed response. I've seen a lot of high elo tank/support players using Movement Speed Quints, so I figured I should probably get around to buying those too (saving up for them atm).

For my reds, I've decided to use a mix between AS and Hybrid Pen.

Once again, thanks for the help!

69982196_DEL1 votes

I tend to use 2 quints of MS on tanks, they usually are tanky by themselves but very commonly lack stickness. So my standar tank runes usually luck like:

  • Armor reds
  • Health yellows
  • MR blues
  • 2 quints of MS
  • 1 quint of armor

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