what class beats a battle mage?
if assassins beat normal mages, what beats battle mages?
if assassins beat normal mages, what beats battle mages?
As always, it depends a bit on the specific champion. Not every burst mages gets countered by assassins, for example, like Lissandra.
But in general I would guess that artillery mages do well against them. Battle mages tend to have shorter ranges than other mage classes. An artillery mage specialises in long range combat, wittling the battle mage down over time. And most of the sustain from a battle mage (if they got any) mostly comes from combat with champions. But if they can't reach the artillery mage, then they can't use it.
[{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=Ia8kET8f,comment-id=0001,timestamp=2019-11-30T23:49:23.958+0000)
As always, it depends a bit on the specific champion. Not every burst mages gets countered by assassins, for example, like Lissandra.
But in general I would guess that artillery mages do well against them. Battle mages tend to have shorter ranges than other mage classes. An artillery mage specialises in long range combat, wittling the battle mage down over time. And most of the sustain from a battle mage (if they got any) mostly comes from combat with champions. But if they can't reach the artillery mage, then they can't use it.
oh that makes sense. since (in general) battle mages can survive assassin burst by shields and whatnot while artillery mages dont give them that chance.
Not sure if you're being sarcastic but to elaborate on the above, artillery mages starve out their opponents. A vlad can't be very sustainable if the wave is pushed to the tower every time and the poking is constant.
Depends. Some junglers leave a raptor so you can get that juicy full empowered Q heal.
Sometimes I'll go predator vs artillary mages, depending on how I see some teamfights or 1v1s going.
Not sure if you're being sarcastic but to elaborate on the above, artillery mages starve out their opponents. A vlad can't be very sustainable if the wave is pushed to the tower every time and the poking is constant.
why would i be sarcastic if im very straight forward in asking a question?
Battlemages as a class focus on sustained damage. Anything that builds
and the deliberately anti-Magic champions (

) specifically do strongly against the kind of damage battlemages output.
They also have the lowest mobility in the game and no escape options outside of
pool, so any of the hypermobile recent releases can easily outplay many of them

And finally, anything with good waveclear/poke can keep battlemages under tower while they roam and make plays

Battlemages as a class focus on sustained damage. Anything that builds
and the deliberately anti-Magic champions (
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) specifically do strongly against the kind of damage battlemages output.
They also have the lowest mobility in the game and no escape options outside of
pool, so any of the hypermobile recent releases can easily outplay many of them
![]()
![]()
![]()
![]()
And finally, anything with good waveclear/poke can keep battlemages under tower while they roam and make plays
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so they are a mage juggernauts basically?
Not exactly, but there is some overlap.
has traits of both, and
could easily be classified as a juggernaut over a mage. More so they don't offer the same thing to a team as a juggernaut. While a Juggernaut's biggest strength is their ability to keep an opponent from running away (
pull,
cage,
THUNDERDOME), what battlemages offer is more like a magic varient of the ADC: sustained damage from range across an entire fight. They're also much squishier than Juggernauts outside of the already mentioned
/
, and can get collapsed on as long as they aren't already under their tower. (RIP to all the Talon mains that died being baited by Eggnivia)
Not exactly, but there is some overlap.
has traits of both, and
could easily be classified as a juggernaut over a mage. More so they don't offer the same thing to a team as a juggernaut. While a Juggernaut's biggest strength is their ability to keep an opponent from running away (
pull,
cage,
THUNDERDOME), what battlemages offer is more like a magic varient of the ADC: sustained damage from range across an entire fight. They're also much squishier than Juggernauts outside of the already mentioned
/
, and can get collapsed on as long as they aren't already under their tower. (RIP to all the Talon mains that died being baited by Eggnivia)
i see why they are similar while also different. juggernauts has abilities to slow or stop escapes while battlemages just live through the duration through shields.
Any assassin ever.
battle mages?
define please.
Battle mages are short ranged mages with a dps pattern.
Examples would be:

[{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=Ia8kET8f,comment-id=0000,timestamp=2019-11-30T23:27:36.286+0000)
define please.

https://leagueoflegends.fandom.com/wiki/Category:Battlemage_champion
Assassins still long as their burst is on the high end.
Reason being that battle mages tend to have extra HP cause of their typical builds and extra defenses through shielding and sustain.