Why do certain champions gets to be good at every stage of the game?
Never understood, why riot changed their design, ever since the juggernauts change in s5 everything went downhill in terms of balance. An example, why does Caitlyn longest range adc, that can crush pretty much every bottom lane with almost any support, also gets to scale super well into the lategame, because riot decided to make her passive ignore armor, and traps / net make her crit with that very passive. I mean this literally makes playing something like Tristana pointless. Another example, Darius used to be one of those noob stomper champions, were he would really be strong early, but if you manage to not feed him kills in the early game, he would fall off and suffer the consenquences of playing Darius, now Riot decided to make him into a champion that is good at every stage of the game, hell even when you stomp him he can comeback in teamfights. Playing champion that takes skill, is literally pointless right now, because another noob champion that takes way less skill and thus is harder to mess up with, can take its place and do their job better. Now Jinx and Katarina buffs really? I'd rather see a buff given to champions that take skill like Azir or something, atleast when they stomp me, I can atleast think yeah that guy outplayed me and not point and clicked me.