There's a major problem with post-10 minute turret plating

Yenn··1 votes·792 views

That problem being that it doesn't save the turret from going 100 to 0 in a single push, and rewards a fuckton of gold.

This is resulting in bottom lane, once again, become a 4-man clown fiesta at 10 minutes, as teams try to push down the turret before the plating drops for that extra 950 gold.

This is exactly the problem we had last season, but magnitudes worse, because there's more gold up for grabs and potentially even bounty gold.

2 Comments

iiTim2 votes

I get your frustrating. But riot is trying to put some more pressure at the early game. So the jungler isn't just farming till lvl 6. Or the midlaner is just trying to stay in lane picking up some farm. I think this is a great change and i really rewards a great gank early or a good midlaner roam. And if there are 4 people bot lane they will get 40 gold for each layer. I dont think that is a "fuckton of gold".

DearPear1 votes

I mean, the plating could offer resistances to the tower relative to the number of opponents nearby. But I guess they didn't think of that.

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