There's a major problem with post-10 minute turret plating
That problem being that it doesn't save the turret from going 100 to 0 in a single push, and rewards a fuckton of gold.
This is resulting in bottom lane, once again, become a 4-man clown fiesta at 10 minutes, as teams try to push down the turret before the plating drops for that extra 950 gold.
This is exactly the problem we had last season, but magnitudes worse, because there's more gold up for grabs and potentially even bounty gold.