Adc's are out of control
<<< theres the problem.
I think crit as a whole needs to be reworked
maybe crits deal 100% damage plus 150% base AD Then infinity edge makes crits deal 50% more damage
Current Crit Damage: 40 base AD+ 60 AD = 200 damage ( not including armor)
Current
40 base AD+ 60 AD = 250 damage (not including armor)
Reworked Crit Formula: 40 base AD+ 60 AD = 160 damage (not including armor)
Reworked Formula with
: 40 base AD+ 60 AD = 240 (not including armor)
Lets see what it would like with higher AD
Current Crit Damage: 80 base AD+ 120 AD = 400 damage ( not including armor)
Current
80 base AD+ 120 AD = 500 damage (not including armor)
Reworked Crit Formula: 80 base AD+ 120 AD = 320 damage (not including armor)
Reworked Formula with
: 80 base AD+ 120 AD = 480 (not including armor)
EVEN HIGHER AD
Current Crit Damage: 120 base AD+ 180 AD = 600 damage ( not including armor)
Current
120 base AD+ 180 AD = 750 damage (not including armor)
Reworked Crit Formula: 120 base AD+ 180 AD = 480 damage (not including armor)
Reworked Formula with
: 120 base AD+ 180 AD = 720 (not including armor)
See what happens here. Crits deal less damage and then infinity edge is a HUGE damage spike. However over all it is a small nerf.
dont have that much gold to build
now what?
can they?
all have higher base AD than adcs.
level 1. (
is bar none the most op item in the game atm.