Can we do something to solidify Tryndamere's identity as a splitpusher?
Passive aditional effect: Tryndamere's critical strikes now works on structures.
Ultimate aditional effect: Tryndamere deals 50/75/100% increased damage against structures while it's active.
This will let him take towers faster and, instead of running away if someone comes to stop him, he will be more incentivized to ult and keep bashing the tower.
Will also fit thematically and remedy most player's complaints that Trynda, as a mighty barbarian, shouldn't run away in face of danger, instead he will risk his life to take that tower.