Why make Taliyah's Ult and W so clunky to use? I'm talking about the recast
Weaver's Wall - Could have just let it function like Bard's E, the moment Taliyah summons the wall, she could just click on it and ride. Hop on or hop off by clicking too, then the second R is just a basic deactivation of the wall.
Seismic Shove - First Cast, summons a brick from the ground. Second Cast, press to detonate brick in to desired direction. What does this mean? Basically, the direction casting comes along with the First Cast, which makes it visually hard to see because Taliyah's particles are pretty neutral colored. A better explanation would be...
Cast W --> Determine direction (if any) --> Cast W again
Instead of doing that, it could have been easier by doing it as such..
Cast W --> knockup at casting location (if no second cast on W was primed) --> Cast W again (if primed) --> Knockup throws enemy to desired direction
Many times I was expecting myself to ride on top of walls by recasting R, and sometimes I'm left feeling confused when I don't see myself surfing on top on it. There's too much recasting mechanic on Taliyah and it hampers the fluidity of her E-W combo or allowing her to respond quickly with her ultimate.