Why make Taliyah's Ult and W so clunky to use? I'm talking about the recast

Evenstar··9 votes·2,360 views

Weaver's Wall - Could have just let it function like Bard's E, the moment Taliyah summons the wall, she could just click on it and ride. Hop on or hop off by clicking too, then the second R is just a basic deactivation of the wall.

Seismic Shove - First Cast, summons a brick from the ground. Second Cast, press to detonate brick in to desired direction. What does this mean? Basically, the direction casting comes along with the First Cast, which makes it visually hard to see because Taliyah's particles are pretty neutral colored. A better explanation would be...

Cast W --> Determine direction (if any) --> Cast W again

Instead of doing that, it could have been easier by doing it as such..

Cast W --> knockup at casting location (if no second cast on W was primed) --> Cast W again (if primed) --> Knockup throws enemy to desired direction

Many times I was expecting myself to ride on top of walls by recasting R, and sometimes I'm left feeling confused when I don't see myself surfing on top on it. There's too much recasting mechanic on Taliyah and it hampers the fluidity of her E-W combo or allowing her to respond quickly with her ultimate.

5 Comments

Guy Fox Teemo1 votes

Just double tap R and you'll ride it.

As for the direction of W, I don't think you need to cast it again, if you just cast it once and aim it'll go the direction you want.

Evenstar2 votes

It's too much unnecessary recasting for what seems to be two simple abilities.

On top of hampering fluidity, it's a matter of how things can be done in a simpler manner.

R is a simple matter of reducing unnecessary mechanic, while W's primary issue is how its easily telegraphed. Second cast of W was meant to allow Taliyah to detonate the rock at will, but because the direction casting comes from the first cast of W, it throws Taliyah players off and gives players too much time to react. Given that it has a delay and how clunky it is, it would have been much easier to shift the direction casting W's second cast to make everything flow better.

Guy Fox Teemo1 votes

The R works how it works so you have to choose in that moment if you ride or not. If it worked like bards E, Taliyah could get on whenever. (which isnt' what Riot wants)

Maybe make her w work like Viktors E?

Evenstar1 votes

I'm not making sense of your opinion on her R. Regardless of how one rides Taliyah's R, she could get on whenever she wanted either. Bard could cast E and not ride his portal if he doesn't click on it. Are you even making sense?

There is too much recasting going on in Taliyah's abilities that it's not necessary, especially when the interaction with R can be easily reduced to two casts instead of three.

First R - Summons wall Second R - Tears down wall

Want to ride the wall? Click on the wall and ride. Wanna hop off before the wall ends, jump off at your desired location. Having players to cast R to ride the wall can affect players who are experiencing lags and spikes. And leave them confused if their inputs are not processed. Hence why I suggested Clicking on the wall instead.

Guy Fox Teemo1 votes

You will only ride the wall if you get on during the animation, if not you won't be able too, thats why it has you click twice, for whether you jus tuse it as a wall, or get on and ride, you aren't able to get on after the animation is over.

Thats why the clicking wont work, it sneeds to be done the moment the animation starts.

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