Thoughts and Discussion: Yorick
This is entirely on a personally level, but I felt Yorick was a lot more fun before his rework and is more bland and boring after. Do not mistake this for saying revert to old Yorick or anything because old Yorick had some majour issues on multiple levels.
There was word that got out of one of the concept talks of Yorick that made him sound like this super cool graving digging general that leads his army of ghouls to do his bidding for him! That idea was super cool and made me excisted, but we did not get that, instead we got an A.I. simulator that has bland to use abilities outside of that.
I never thought of Yorick has a split pusher before nor is this a healthy identity for a champion to have, because if a split pushing identity champion is ever strong it becomes super obnixous and not fun to play against. All you end up getting is a champion that avoids all combat and plays PvE until the game ends, this is not very fun to be in for anyone, nor interesting.
What I am thinking is another rework for Yorick, something that plays on Yorick leading an army of ghouls and has abilities interesting to use (not an indicating factor of ability strength - because a basic attack enhancement and arena trap are strong abilities, just nothing about them that is super fun to use). For the record, I do like the direction of having Yorick as a juggernaut-type, slow moving melee that deals an insane amount of damage (also beefy).
Giving a rough example kit below, everything is a very rough concept which means they are wild ideas that have no finalization to it!
Shepherd of Souls (Passive): Leash Range: 400 units Whenever Yorick casts an ability he summons a ghoul that follows him around for the next 8 seconds or until its death, attacking the closest enemy near Yorick. There is no hard limitation to the amount of ghouls in play at a time.
Ghouls have 100 - 250 (+70%AP)(+10%bonus Health) health and deal (+10-20%AD) physical damage for their attacks.
Last Rites (Q): Cooldown: 7/6.5/6/5.5/5 seconds; Cost: 45 mana; Range: 750 units Passive: Ghouls deal 6/9/12/15/18(+15%AP) bonus magic damage.
Active: Yorick flings dark mist to the target location dealing 80/110/140/170/200(+50%AP) magic damage to struck enemies.
If at least one ghoul is currently summoned then Yorick flings the closest ghoul to the target location dealing 60/85/110/135/160(+20%AD) physical damage instead upon impact and clinging onto a struck enemy for 3 seconds, prioritizing champions, before running back to Yorick.
Death's Embrace (W): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 65 mana; Range: 600 units Passive: Ghoul attacks heal Yorick for 1/2/3/4/5(+5%AP)(+0.5%health) health, doubled against champions and epic monsters.
Active: Yorick digs up a chunk of dirt out of the target location for 3 seconds, enemies that fall in the pit are rooted and disarmed for 1.5 seconds, ghouls prioritize their attacks against trapped enemies.
If 3/3/2/2/1 ghoul(s) gather to attack trapped enemies then they keep them there for the pit's remaining duration.
Grave Stone (E): Cooldown: 12/11/10/9/8 seconds; Cost: 70/75/80/85/90 mana; Range: 400 units Yorick uses the weight of his grave stone to hurl him in the target direction, dealing 40/70/100/130/160(+120/130/140/150/160%AD) physical damage and stunning for 1.25 seconds.
Struck enemies are grabbed by currently active ghouls, one ghoul per enemy, and brought down the pit if Death's Embrace is currently active. Struck champions are prioritized to be grabbed.
Army of the Dead (R): Cooldown: 100 seconds; Cost: 100 mana; Range: 700 units Yorick opens up a portal to the underworld for 4 seconds, which unleashes 1/2/3 ghouls every second. Ghouls that come from Army of the Dead are not tied to Yorick's location.
and tank to be able to fight anyone out of lane, because despite the great ratios on his summons, none of them will live long enough for him to make use of it AND after they're dead he has to go back to meekly hitting minions for a while before he can throw them at you again. Yorick has to be the worst interpretation of a minion master I've seen; even old Yorick pulled this off better.