How to make being behind less frustrating, reduce toxicity, while still rewarding people who do well
One thing that makes league so fun is that it is incredibly rewarding if you play well and snowball. It is however often annoying if you are behind; which is an understatement. I'm sure we can all agree that flaming, ragequitting, trolling etc are motivated by feelings of being frustrated that you or your team are behind, that you wont stand a chance of having a fair and fun fight, and that you are forced to endure it for a long time. I consider myself to be a not at all toxic player, but even I have games that make me say in chat "FML!!!! OMG I AM SO TILTED, IM OFFICIALLY LYING ON MY DESK HORIZONTALLY! I'm sorry team, this is my fault......"
A POTENTIAL SOLUTION: When one is behind the average amount of gold and xp in the game, have a buff that increases the amount of gold and xp they get from farm and kills. This buff increases the longer you are alive for. It is a little at first, but increases to be substantial. The buff stops/resets when you die or catch up. The buff will also be more substantial if you are EXTREMELY far behind.
This would allow people to catch up so they would never feel powerless and trapped in a terrible game. At the same time it does not cause problems that simply buffing behind players would cause, such as: ---Substantially reducing snowballing and objective taking, thereby destroying game momentum. ---Reducing the rewarding-ness of making plays and winning lane. The buff would take a while to catch up the behind player. Until then the ahead player enjoys being ahead. They can continue to snowball, and take objectives easily. It just means that they have a large advantage for 10 minutes or so, instead of having godly power for the whole game because of something that happened early.
MOST IMPORTANTLY: because the buff RESETS if you die, the buff will not carry people who simply play terrible and don't learn from their mistakes, and players who play well can remain ahead. They only have to "earn it" again, by killing the player to reset the buff; this is much more fair, as doing poorly shouldn't ruin the match forever, and because it reduces the effects of bad luck, such as having a lane opponent who counters you, lag, a jungler who camps you so much that your convinced he's got a fire and marshmellows etc.
PLEASE COMMENT AND CONTRIBUTE, AS I THINK SOMETHING LIKE THIS COULD HELP THE GAME. ARE THERE ANY DOWNSIDES TO THIS THAT I HAVEN'T THOUGHT OF?
CrimsonDawn77