After seeing how quest turned out for support items, why not consider giving that to jungle enchants

Shadow Hazard··17 votes·748 views

I am sure it is possible to split the whole of the junglers into general categories, and be given appropriate quest that fall in line with what those groups would be doing.

21 Comments

Big Lincoln3 votes

remove jungle items and work from there

GelsominoKiller3 votes

I find the current jungle item system limiting.

It pretty much forces you into your first item which could be not optimal.

Example: with jungle wukong I'd like to rush Cleaver, but I can't as I'm forced with Warrior Enchant that will leave me way too squishy in the midgame.

Sun Wu Ryuumoku1 votes

With Wukong Warrior, youmuu, draktharr are a better first item than BC

GelsominoKiller1 votes

Yes you're right but it was an example.

Still, maybe you'd like to rush those items instead of your jungle item.

Sun Wu Ryuumoku1 votes

yeah sure i agree... and tbh there sometimes where u wan't bc the sooner.

i would like quest like support.

Skins Project1 votes

Like I think the jungle items are fine. Just remove the Xp thing, or make them buyable without smite. Like sure you lose the smite buff, but at least if you forget smite you aren't screwed to all hell. I.E. good ganging & whatever helps but your going to be behind due to the XP deficient, playing well and outplaying works but your gonna get out-scaled.

DarkLordArbitur1 votes

Last time they did that, Xin Zhao, Master Yi, and Jax became so strong that they had to remove the item and put the passive somewhere where no one could get to it. See Sated Devourer.

Shadow Hazard3 votes

"be given APPROPRIATE quest" just in case only the title was read. since it is well known that it wasn't an appropriate one, what was the logic in bringing it up?....

DarkLordArbitur1 votes

Because the sated devourer was an on hit steroid item that had a quest to make it what it was. It created a meta of people who locked themselves away in the jungle until 15 minutes and then came charging out like beasts from hell.

OMGSoAnnoying1 votes

You could lock yourself away... I ganked anyway since you got stacks on Devourer for kills and assists too. And damn if I didn't go for as many dragons as possible. 5 stacks per dragon was much love.

You wanna talk early-game 5v5 teamfights? Two devourer jg going for the same dragon and both teams would just pile in.

DarkLordArbitur1 votes

True. I would always try to take early drakes and rift heralds. Still, Devourer+Gunblade Jax was what drove me out of blind pick and into draft, because facing him every single game when I was just trying to play Evelynn was a pain in the ass on so many levels.

OMGSoAnnoying1 votes

Ah, to be a Xin main in those days. It was beautiful.

Add Vi to the list of jg powerhouses... Devourer got her W passive off in two hits instead of three.

DarkLordArbitur2 votes

Evelynn was nasty with it too. Her E worked with it, and you'd get 3 on-hit effects instead of two, so hybrid eve with a nashors+triforce+bork would one shot most squishies. One of my favorite eve moments from back then was when I turned a corner to kill a drake and instead found a full HP Zed sitting there, trying to back. one EQ combo later, there was a Zed doing the 30 second recall.

Imperial Pandaa1 votes

Meh, why though?

If connected to anything probably either the enchantment, or the smite color.

What would you do for them though? The supports passively gain gold as their quest. What would you do for jungle? As was stated, a farming one didn't seem to work.

Sexy Jack Rabbit1 votes

I dunno, doesn't seem like it would work incredibly well.

Devourer was a failure, and there aren't many Jungle options that wouldn't promote even more snowballing.

Pendergast8911 votes

Yeah they can remove item 3252 and you already have one of the possible quests. Idk about the reward, but it would be more fitting than where it's at already.

Escheton1 votes

And what would be "appropriate"? Because junglers do 3 things: Farm Monsters, Gank Lanes and secure Neutral Objectives. Which means if you add a quest to any of that early game junglers with fast clears and mobility to gank will get the upperhand like we saw for most of the season. Tanks are finally back in the jungle after being useless for half a season. Lets not add quests to throw them back out again.

MrryZ1 votes

What you mean like, "Kill 30 jungle camps and get a double hit passive"? sounds great.

AirKingNeo1 votes

Because why would we buff the jungle role when they are the most powerful role?

junglerboy161 votes

Simple answer, they did and it failed.

See devourer for more details.

The Yetii Rider1 votes

https://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000

Suggested quests for junglers -

Quest of the Elder Lizard - Get three takedowns. Reward - +18 Lethality and the Blackout passive

Quest of the Ancient Golem - Deal 1000 magic damage to monsters. Reward - +15 Magic Penetration and dealing magic damage to enemies below 35% health inflicts Grievous Wounds on them for 8 seconds.

Quest of the Poisonous Toad - Slay 20 monsters in the enemy jungle. Reward - Titan's Presence - Allies who score a takedown receive 100 additional gold if you were participating (So if you are in a teamfight and someone gets 5 kills with everyone participating, your three allies who got an assist would get 500 bonus gold and your ally who got 5 kills would get 500 bonus gold).

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