Possible direction for a Sona Gameplay Update
Have her basic spells hasten the cooldown of themselves while their auras are active.
For instance, while Q aura is up, Q is cooling down twice as fast.
This directly clashes with her passive though, so instead of just facerolling keyboard, add an effect where casting the same basic ability twice in a row grants 3 stacks of Power Chord (combo ex. EWQ Power Chord, wait for Q cd, Q Power Chord).
And then on top of this, introduce either stronger active, aura or power chord effects for casting the same ability twice in a row.
What this does for the gameplay health of Sona is convert her from being a faceroll champ (exaggeration, don't flame me) into having way more options as to what she can do in each situation (depending on what effects are actually given here).
Also this makes it seem like she's actually playing a song specifically for what her team needs instead of spamming her 3 song mashup mix-tape repeatedly.
TL;DR
- Basic abilities cool down twice as fast after they have been cast. This effect is lost when a different basic ability is used.
- Casting the same basic ability twice in a row grants 3 stacks of Power Chord and increases/adds an effect to that ability/Power Chord.
And interestingly enough, there are some good options to choose from with the recent Odyssey event.
Some good options:
- Casting Q twice in a row causes Staccato to deal its damage in an area around the target
- Casting W twice in a row increases the shield by up to +200% based on allies' missing health
- Casting E twice in a row grants double the movement speed bonus and cleanses allies of crowd control
THIS WOULD MOST DEFINITELY MEAN NERFS TO SOME ASPECTS OF HER KIT, her ult's passive that grants CDR for basic abilities is the first thing I'd hit for this.