Please address Lee Sin's ult
It's cooldown is way too low for the amount of damage and combined utility it has.
It's cooldown is way too low for the amount of damage and combined utility it has.
Dude, he just got a legendary Skin... no way they will even dare to touch him, except for a buff so hes picked more in LC$
considering the skin is so good and that i've quit competitive league i dont mind him staying strong so i can use the skinXDD even tho i hate lee and his playerbase the skin makes me wanna spamm him
They made DJ Sona, an ultimate skin, teased it, got people hyped up for Sona. Then nerfed the ever loving dog shit out of her the patch just before DJ Sona's release. Your point? It is invalid.
Yea, but sona is not the golden girl of Riot. Lee has a HISTORY of being kept strong by Riot no matter what.
You can down vote a fact, you can't make it untrue.
When that fact is unrelated to discussion it does not matter, the situations are not the same, the champions are not the same.
Again, nothing you say detracts or demerits anything I've said. The only difference is you have a pitch fork and a torch and are fighting for your opinion, and I'm leaning out the window with a cup of coffee simply talking to you.
It demerits what you said, because what you said is not related to the discussion. Your fact, is not related to the discussion and i already eplained why.
Yeah ok gonna let you have this one. Closed minds don't mind mild lies.
Sona doesnt bring flashy plays to LC$. Actually, watching her is really boring. They dont WANT her to be picked in competive play.
Well hope to god I catch you on the rift, and can't wait to hear your rage when you die mid kick before you even reach the ending zone. Expect me to flash master.
Never said she cant do damage. I said when she does, it doesnt look cool. RIOT wants champions who make cool looking plays in LCS, not simpel ones.
It's cooldown is way too low for the amount of damage and combined utility it has.
I think they need to remove the ministun at the start of the ult so he can't reposition himself to save a botched kick. If he's going to ult, it should just be that kick backwards with the damage. The stun-flashing is ridiculous.
Well the mini stun is there because once he presses R the direction is set. They need to make it so that you can change the direction yourself if you flash out of it.
Which you still can do, by cleanse-flashing.
I don't think QSS stops Lee from delivering the kick.
Even if it did, QSS is only meant for AD champs. Tanks and mages cannot utilize it, and it also involves a summoner spell on a 5 minute cooldown.
It doesn't stop the damage, but it allows you to change the direction. It's not really a way around it, more of an interesting interaction.
Nerf Lee Sin's overall cooldown. Elise which should be his counterpart AP-ish need to manage her cooldown way more and guess what ? She's balanced.
Elise is balanced?
http://cdn.smosh.com/sites/default/files/ftpuploads/bloguploads/laughing-gifs-jonah-jameson.gif
Im sorry but Elise is kind of also like Nidalee AND Lee. Either COMPLETELY dominating, or gone. (well Lee is never REALLY gone but has a substantial dip in playrate every once in a while.)
What are you on about?
Elise is currently performing well without being incredibly over-bearing.
She's definitely not dominating right now, but she's still an extremely relevant and a good pick for anyone who knows what they're doing.
In fact Elise has never been "Just gone", she's not numbers reliant.
She's actually quite balanced right now, the same goes for Nidalee.
Last time i checked they both were still heavily struggling but that was a COUPLE patches ago. Even so though Elise in my opinion gets about as much spotlight as Lee, only less hated.
If you're referring to win-rate, then yeah it might seem like they are.
But as far as it goes, every AP Jungler not named Elise and Nidalee are struggling right now. Both champions are good picks in competitive, even now we still see the occassional Elise and Nidalee pick, as their kits are just so solid and welly designed for the role. Both have been horrifically overtuned in the past, but in their current states with the current meta they're both performing fine.
Diana is doing fairly decent in SoloQ but she is just too slow to be played in LCS
they nerfed it. its fine now.
Just checked, while i do not defend what he is saying. He is DEFINITELY not a lee main
Before you go around trying to make assumptions you should go and do a little bit of research. I barely play lee sin. Im a jungler and i play against lee a lot and I can tell you he is fine now. He has no where near the dominance of champs like Graves and Rengar. You just have a blind hatred for lee sin that makes you unable to see that he actually is balanced right now.
I'd like Riot to nerf Lee's range instead of his damage. Make his Q dash need Lee to be within something like 3-500 units of his target, and his ult to have what, half the current kick distance? It would force him to stay close before going in, and reduce his escapes.
Also removing ward hopping from the game would be a nice christmas gift, but i can't ask for too much.
so kill lee sin. sick.
Ward hopping is something that has been main staple in lee sin since release. And I dont think you understand how short 500 units is. Thats lucians auto range.
Exactly. It means Lee has to get/stay close to his target before dashing instead of being able to go in from close to past the screen. It's the game's longest range targeted dash, gated by the fact that you have to land the first Q to begin with, but i don't feel it justifies THAT much range. Other targeted dashes are all under 500 range unless i forget someone.
At the same time, this would open the way to more power budget spread around on his kit, like his shield for instance.
Also, Ward Hopping is just a pet peeve of mine, along with animation cancelling. I'd see them both removed from league if i could, but i know that's not happening.
You realise that the Skill shot portion of the Q is longer than 500 units right...... EDIT: The Skill shot is 1100 units and the Dash is 1300 units
So? He hits it from afar and then has to go get closer before dashing in those 500 units. It increases the window of opportunity for counterplay against him, while letting him stay ridiculously strong when he's already up close.
you are literally calling to Gut the Q.... why tho. if you take it down to 500 units on the second activation the Second activation is basically useless.
DIdnt they nerf the damage a lot.
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That's a good amount.. Let's not pretend like that's an insignificant number.
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150 damage nerf is a lot. If it was on anyone else people would be freaking out about it. It's literally just because of your blind hatred for Lee that you think it's an insignificant amount.
What puts me off about the nerf is that it changed nothing. His early game damage doesn't suffer too much from 50 damage, especially since he's most strong during that time. Late game he loses out on more, making it more difficult for him to do anything in the late game, making him even worse during that time.
200% bonus AD scaling on
ult makes the base 150 damage nerf only relevant in the earlygame.
Lategame
still has all the playmaking potential, safety, and damage needed to carry a game
Early game is where Lee gets ahead or not, which dictates how unbearable he becomes into the late game.
Considering it has over 100% scaling it wasn't alot
Not saying he doesn't need more. But to say that nerf wasn't a strong hit is silly.
His ult got nerfed recently. I wouldn't expect it to be addressed any time soon.
If they wanted to actually nerf his ult. He wouldn't be able to Ult and then flash the direction he wanted to go. And remove the damage for kicking people into enemies.
I might agree on the flash kick deal, but removing the damage from kicking people into enemies? They actually buffed that damage a while back to try and incentivize using your ult on something other than a squishy.
Is it still best used to insec someone into your team? Probably. But the damage gives you the option. If anything, they should double down on the contact damage and nerf the insecing.
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And remove the damage for kicking people into enemies.
So, turn his ult into a melee Alistar W with a bit more damage and a much longer cooldown? Right...
It does a lot more damage than Ali W lol...