Please this is very unhealthy Riot. The current support is just bull
The teams that gets redemption first tends to win every fight. The Sup items are literally eye of the watcher, locket and rdempetion every single DAMN GAME
Plus it makes 0 sense for things like malz and zyra still doing a crap load of damage despite only have 2 ap items.
Just change redemption and locket or nerf it. Doing 10% maximum hp as true damage to all enemies is just bull. Tbh in my opinion the only reason why Ivern is even consider strong is that he's a jungler aka he can just skip sighstone and he can rush redemption which is really cheap. Redemption stats give him mana regen and hp regen, hence also helping his jg clear, so maybe you should change redemption to like this:
Active: Target an area within 5500 range. After 2. 5 second, call down a beam of light to heal allies for 65 - 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead. If the caster has one of the support starting items(Spellthiefs, relic shield, ancient coin) then redemption will heal for 0-50(based on level) more hp, howeveer if casted by someone that doesnt have the support starting items, the healing will be reduced by 30-0(based on level).
My planning for the scaling would be lv3: 0 for sup item users. 30 reduction for the non-sup item users lv9: 25 for sup item users. 15 reduction for non sup item users lv15: 50 for sup item users. 0 reduction for non-sup item users
This would make the late game redemption still very useful however not as strong early game. Plus I doubt anyone can get redemption at lv3 anyway. So when a support gets it, it would be around lv9 hence they would get the boost and ivern who rushes it early wouldnt have as much as an impact early and make it more desirable for a support to get it. Or just nerf it for christs sake
Edit: Yes, this is coming from a support main
or
as they are on
or
(the natural users of Redemption and Locket respectively). This of course is an issue. Imagine if
was powerful enough that both
and
could buy it and have it not only help them, but be wasteful and damaging to their team if they bought anything else? That would be nerfed immediately.
reigning supreme. This is mainly due to their team fighting prowess and the fact that actives are much more obvious power than passives, but it should not be so powerful that not building it when the enemy does severely harms the ability for your team to win teamfights.

. With the 2 items together, the ADC heals for about 90 on every auto attack early game. Face of the mountain gives them a pretty strong shield on a short cooldown. Knight's Vow gives them 12% damage reduction. I usually get Locket late game for another shield.