The Ekko Complaints

Jefftiffy··3 votes·511 views

I don't know why everyone in this game is complaining about him. Sure he scales pretty hard, but his stun is heavily projected, delayed, and announced. His Q is relatively slow and easy to dodge if you don't walk directly away from it and side step also it suffers when it hits a minion wave. His E range is about the same as the average ADC AA range meaning you can sit pretty safely back.

His ult requires you to be stupid enough to be standing next to the old him for him to use it right.

The only thing he need done is have his mana costs rebalanced. His mana costs are way too low early game then they spike really hard late game to the point where they are way too high. After that then you can look at his damage. If further nerfs are needed, make his Q only do damage on the first swing out but on the return it will still proc his passive but not do damage or the alternative is removing his slow on passive proc.

The only other troublesome thing about his kit is the fact he has a double dash in one ability albeit you have to play aggressively to get both. Maybe remove the ability to use the second half on towers and minions?

To be quite honest, I'm more annoyed that I have been trying to play him for over 15 lobbies. I got him mid 10/15 times. Every single time I got him there was a dodge. 3/15 were auto lock ekkos. 1/15 I actually didnt get him mid lane. 1/15 I called mid and a duo said I didn't get it when the person who locked ekko joined the lobby late and showed up 3 messages after mine. Then there are the people who pick him and go jungle because bringing a squishy into the jungle is so safe (lol I kill every Ekko I see in the jungle at lvl 2).

6 Comments

GinoSoldier1 votes

My only issue with Ekko has nothing to do with his power or abilities. My issue is that reading his actions in a teamfight is goddamn hard when you have a potential AoE stun+potential shield, his past image/ult combo, his Q burst+return, and his two dashes and his passive to worry about. Now obviously this applies to every champ in the league, but tracking what he does with each feels really difficult to me when there's 9 other people murdering each other in the vicinity. Sure it'll get better with time, but still.

DrNova1 votes

He's a new champ, and an assasin on top of that. No one reiably knows what he's going to do as everyone is trying new things, and as an assasin he does a good amount of damage. Since he hurts, and no one knows how to play against him well yet, these people get wrecked then complain about a champ thats been out a day.

Ignore it.

Jefftiffy1 votes

I have played him just a litte bit more and honestly the biggest problem I am seeing right now is in order severity:

  1. His mana costs are kind of awkwardly really low then skyrocket into late game (mess with his mana costs first to make sure it isn't just a spammability issue)
  2. His free execute is just a bit too strong. (at lvl 3 he can AA for 120 damage against low health targets meaning basically a 2 AA kill on top)
  3. His double dash is up too often and has a little too much utility (possibly because of the free damage and ease of use for juking)

Everything else feels kind of fine. Except maybe his slows being just a bit too strong for how many he has and how well he can chain them.

BluePolarizer1 votes

None of that matters.

Ekko can feed 0-10 and still carry if his teammates set up his W stun, just like Blitz. League isn't a 1v1 game.

Unlike Blitz Ekko also does a shit ton of damage if he gets ahead.

Jefftiffy1 votes

{quoted}

None of that matters.

Ekko can feed 0-10 and still carry if his teammates set up his W stun, just like Blitz. League isn't a 1v1 game.

Unlike Blitz Ekko also does a shit ton of damage if he gets ahead.

You act like any other assassin doesn't do a shit ton of damage while ahead. Akali Zed Leblanc Talon Katarina Fizz

BluePolarizer1 votes

They're also more useless than cannon minions when 0-10 while Ekko is a huge teamfight threat no matter what.

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