If the diver update makes melee gapclosing less reliable/not point and click
Then ranged mobility needs to be nerfed in the same patch
we don't need blue ezreal hitting 40% play rate again
Then ranged mobility needs to be nerfed in the same patch
we don't need blue ezreal hitting 40% play rate again
"We thought gapclosing was too reliable and wanted a way for good players to shine while punishing any mistakes, so each gapclosing ability now has a mini game of Dance Dance Revolution attached to it."
"Also, here is another
rework."
They should give Ryze a new passive: +2% damage every time he is reworked.
would be pretty op
Shit,give him that passive and he'll have +500% dmg by the end of april
man you got my upvote...I fkn rofl'ed out of my chair
Well the current ryze isn't less toxic to play against as the old one. I mean i most likely played against smurf ryzes considering their 90% winrate and 12 KDA but holy. A good played ryze doesn't leave you any big room to do anything against him.
Not to mention they reworked him to get rid of all the scripts for him, but I've seen more scripting ryzes this iteration than any other champion.
I don't think it was for scripting. Old Ryze was one of the few champions where something like your ping and framerate could actually affect how well you could play him. More so than other champs, anyway.
I don't know, many analysts have deducted that playing lee sin riven gangplank etc above 30 ms is a fool's errand. And there are many more champions like that.
I'd accept Riven. But theres a difference between "it's slightly harder/longer to get my spells off" and "I'm literally losing a lot of dps because I can't input my combo mash."
I forgot to mention karthus and Evelynn, because if the time between ability casts ever equals the cooldown of the ability, you've lost a cast worth of damage, and that's huge for champions like that.
Ping does make a massively increased difference of some champions compared to others, Riot just doesn't want to admit that.
Redemption now has a new unique passive: Unique "Fuck Melee": Melee champions are not allowed to be within 175 range of ranged champions.
"all enemy melees hit by the active are sent back to their base"
lol
I don't see them doing that though. Maybe for a specific champ or 2, but not for the entire class. The whole point of Divers is to be able to reliably dive into the enemy team & go ham on scrubs. I mean why would Riot go out of their to make a whole class weaker & less reliable at their one job? Salty Assassin mains - "Um, remember us?" They never did that to any important class. Salty Assassin mains - "Oh you mother fuc-"
P.S. - I'm kidding, we all consider assassins a very valuable class.
I'm kidding, we all consider assassins a very valuable class.
Speak for yourself.
Hear hear.
actualy assassins are weaker... (unless unbalanced pick like
)
Looking at what happened in the assassin rework, Rito is probably gonna release a new item that works like Poppy W and a keystone that gives people a shield when an enemy dashes in their direction in the same patch Kappa123
when an enemy dashes in their direction
blinks maniacally
Looking at what happened in the assassin rework, Rito is probably gonna release a new item that works like Poppy W and a keystone that gives people a shield when an enemy dashes in their direction in the same patch Kappa123
God, that would be the single dumbest and single biggest FU to mobile champions in league.
implying mobile champions wouldn't build it to shut down other mobile champions
And then they build it to stop the mobility of the guys that stopped their mobility.
God that would be dumb.
Btw this is the reason of an issue why Flash could be deleted from the game but can't be deleted at the same time.
Well gotta give ~~assassins ~~ divers more counterplay and, in the same patch, introduce new items/masteries that counter tham hard amirite? 
gives people a shield when an enemy dashes in their direction
Actually I wouldn't mind this if it was in Cunning and balanced.
except sheilds are not for assassins except when they have easy access to it and its up for 10 seconds
I mean a 4 second shield scaling with AP and AD and enemies nearby add some kind of bonus while nearby allies cause a minus.
Assassins job is to go in the back of the team and take out a main damage threat yea you dont need extra beifits from that you killed a main damage threat you team not has numbers advantage and their team lost alot in their way of fighting you.
If your assassin is some busted kata, kha zix with 2k upfront dmg, yeah. Ever tried that with zed? Janna shield, heal, redemption, locket active. Fun.
maybe dont make an assassins based on some fade away shot from basket ball then complain when you didnt confirm the kill due to defensive moves after you leave but before you get the kill. confirm you kill before you run away not that you should have an auto excape in the first place which i count as extra beifits.
Looking at the mage, juggernaut, and adc rework, I doubt it. 1/4 times they did this.
i spent too long wondering what a driver update had to do with anything.
Some of them will not be point and click. Some of them will be like Camille's wall jump.
And let's not pretend that Ezreal doesn't walk all over a lot of champions with targeted gapclosers. Stuff like Kat are the only things that can keep up with him.
Honestly I think blue Ezreal would be fixed if we just removed crit and changed IE into autos deal 25% more damage (except on hit effects, but spells are effected like GP q, Ezreal q) and then rermove ezreal's sheen interaction. Really, crit being removed fixes a lot of problems with ADCs.
crit being removed would gut ADCs with their current itemization
it's not an unhealthy mechanic on its own but being able to remove the RNG factor is stupid
also forcing ADCs into the same build would be disastrous for corki, ezreal and the other casters. they need more build diversity, not less
crit being removed would gut ADCs with their current itemization
Ok so ignore my comment. Let's not listen to the part about changing their effects.
also forcing ADCs into the same build would be disastrous for corki, ezreal and the other casters. they need more build diversity, not less
Every ADC but 4 go the same build. My idea wouldn't make them go the same build. They be able to build armor pen, trinity, whatever would make the ADC viable.
no, i think ADC items do need changed. crit should not stack and item variety should be greater. there was a lot of potential with the on-hit Tristana build that saw play for a while
i think ADCs as a role need big changes too. part of the issue is that no matter their niche they always have a good late game
Lucain is considered an early game adc but he still rips up late game too reverse with vayne
crit was jut fine with being really strong when there was some rng in it and they couldnt reliably crit you every 3rd shot. early and just not crit you every 5th shot late maybe if they feel unlucky
Really, when have marksmen in general been useful when building Crit all last season?
alot just that when building crit they were also vunrable when they got dived which is what they are complaining about they want to be safe and high damage at the same time which i dont blame them for wanting when looking at mages but its busted. thats why time to kill on tanks are about 4 seconds for an adc and 1.5-2 seconds on everyone else mid-late game. they have a lower time to kill on assassins than assassins have on them assumeing both parties saw each other from the beginning which is why only teleporting kat and leblanc or invisbile kha or rengar can be used. talon cant really get in but you cant catch him he he decides to get out.
No, every time in season 6 when marksmen were building Crit they sucked accept for the 2 that were overtunned as hell.
they wernt exceptional because they werent doing any thing new because crit has been over tuned from zeal and ie got higher crit chance some time in season 4
I was talking about the current season.
and i was talking from season 4 up to date . encompassing all of it
Why would you remove Ezreal's sheen interaction? Hath God forbid League have a single unique interaction within its code? Besides the pure spaghetti bits, that is. Every time a unique interaction comes up people ask for it to be removed from the game. The fact that Riot hasn't listened to the boards on that one actually makes me really happy.
You wouldn't just remove Blue from being a build option, you'd nuke his more normal AD route (Tri-Force) and AP (Lich Bane) as well, and last I checked those builds haven't been considered broken in a long time (AP since the heal was removed; AD since the attack speed reduction on W was removed). You'd force him to build like every other carry in the game because you can't deal with one specific playstyle. If Blue is a problem then here's what you do: You see that pretty little Iceborn Gauntlet? Not many other ranged champions besides Ezreal really use it, y'know? So what you do is, now listen closely: nerf it more for ranged since only Ezreal uses it effectively from a range. Nerf its damage, or its slow; hell, make it unusable for ranged and kill Blue off entirely while causing minimal damage to other champions (since, again, pretty much nobody else uses it effectively from a range) while keeping his AP and AD route intact.
And that's if Blue Build is actually so problematic as the Boards say it is, since the boards are, frankly, well-known for hyperbolizing anything and everything they see as a "problem" and suggest guttings and rampant nerfs for issues that could be resolved by balancing around what's considered to be a problem instead of removing options altogether and making everyone have to conform to some pre-ordained school of balance where everyone has to adhere to the exact same philosophy and beliefs of what is and is not balanced or ideal.
It's just iceborn that would die, that's it. He'd still deal the same damage if he went Trinity. The interaction doesn't do anything special except make him really powerful by being tanky compared to other ADCs.
So, uh, about that AP.
And at any rate, Ezreal's kit emphasizes long-range, without the overbearing control of Caitlyn. Removing the Sheen interaction is pointless. Again: if you want to kill the Blue Build, make gauntlet melee only. Until then, don't kill something just because it's unique and you don't feel like dealing with it. League has already removed enough gameplay options to enforce a meta so strongly that DotA2 players literally make jokes at its expense because of how little freedom you have in how you get to play anymore.