Making the game more strategic
Since most games are not as tactically focused and more on fighting. What if we made gold per kill less and global gold more from objectives. Right now I feel the game you gain more from killing the enemy team then actually taking objectives.
I'll start with the kill side and you get ~300 gold per kill without shutdown gold. Making it start at 200 gold and then using the current scale of shutdown/inting gold chart adjusted to the new value.
Towers Outer: currently gives 50 global gold and 250 to people close to turret My proposed out changes: 100 global gold and 250 to people close to turret
Inner: currently gives 100 global gold and 300 to people close to turret Proposed inner changes: 200 global gold and 125 to people close to turret
Inhibitor turret: currently gives 150 global gold and 50 to people close to turret Proposed inhibitor turret: 300 global gold and 50 to people close to turret
nexus turrets: currently gives 50 global gold and 0 to people close to turret Proposed nexus turret: gives 400 global gold and 0 to people close to turret
***numbers can be adjusted but it gives you a rough idea