Making the game more strategic

Speeedy··1 votes·1,297 views

Since most games are not as tactically focused and more on fighting. What if we made gold per kill less and global gold more from objectives. Right now I feel the game you gain more from killing the enemy team then actually taking objectives.

I'll start with the kill side and you get ~300 gold per kill without shutdown gold. Making it start at 200 gold and then using the current scale of shutdown/inting gold chart adjusted to the new value.

Towers Outer: currently gives 50 global gold and 250 to people close to turret My proposed out changes: 100 global gold and 250 to people close to turret

Inner: currently gives 100 global gold and 300 to people close to turret Proposed inner changes: 200 global gold and 125 to people close to turret

Inhibitor turret: currently gives 150 global gold and 50 to people close to turret Proposed inhibitor turret: 300 global gold and 50 to people close to turret

nexus turrets: currently gives 50 global gold and 0 to people close to turret Proposed nexus turret: gives 400 global gold and 0 to people close to turret

***numbers can be adjusted but it gives you a rough idea

5 Comments

BlinkZZ1822 votes

then the team getting the first tower will snowball and get all other objectives
the game will be focused more on early fighting

Speeedy1 votes

i think the numbers need to be adjusted as i said, but if the gold is less overall then it won't be as snowbally since you wont be as far behind

Solicitude2 votes

Gold doesnt matter. Kills do matter. Even if someone has fed so much that is worth as much as a minion, most people will dive turrets and tunnel vision like there is no tomorrow in order to get that kill. Not everyone will do this. But most people will.

ZT Xperimentor1 votes

It started loosing it's strategy when riot upped gold gains and reduced durability over the years.

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