Why do a lot of people think tanks are broken?
Yet every single high elo solo q game is dominated almost exclusively by damage champions?
If they were truely as broken as most seem to think, wouldn't people be spamming 3x tank teams in solo q?
Just curious.
are fighters. These champions have an emphasis on offense and resistances with often situational mobility.
are bruisers. These champions have high base damage, high scaling, mobility, and an emphasis on offense and HP.
are juggernauts. These champions are like immobile bruisers.
are tanks. These champions have an emphasis on HP and resistances.
items need their giants belt component removed, and their HP capped at 250.
also needs its HP reduced.
Tank champions need their base HP increased by 500.
And finally tank items need an HP threshhold so non-tanks need to buy at least 4 tank items before becoming as beefy as a real tank.