What is the point of the Challenger Smite DoT True Damage?
This is coming from a person who usually plays Top lane. As much as it is hard trying to fight a person who gets a slight exp and gold start at the start of the match, it's annoying having to deal with a person who rushes Cinderhulk toplane. I mean the person gets a free 6 second exhaust on-top of True damage every minute! I know that the item is being nerfed to 4 seconds on PBE but it's still the same regardless. You can barely damage the user and you have to decide whether to buy damage to try to keep up in farm or health to ease the trifecta of physical, magic, and true damage.... That's not to mention that with the other team having double smite, they have stronger jungle control too.
So I want to ask... Does challenger smite really need to do True damage? For junglers, they only have it for the defensive part of it, not the offensive. Say if the** DoT was changed to physical**, then it could have more counterplay than having to buy increasingly more health early-mid game since people usually buy cloth armor.