tetris is RNG but still predictable
maybe Riot can do something similar to fix the unhealthy RNG crits
maybe Riot can do something similar to fix the unhealthy RNG crits
Tetris is a bite-sized single-player game, though. If that randomness had some serious impact beyond 5-10 minutes of play to the average player, it would likely call for more controls, and if there were somehow this multi-million-player competitive PvP mode around it, the randomness would certainly be criticized. Crits are already controlled via their pseudo-randomness, which severely limits edge cases where either side gets spectacularly lucky, and even then it still does not feel fair. Because of this, I think it would be worth looking into ways of adding variety to the damage output of marksmen that relies on actual gameplay and interaction with other players, rather than a continuous diceroll.
Less than 50% chance will most likely not crit Greater than 50% chance will most likely crit
It's predictable but still toxic.