Garen main here, and I will say that at this moment Garen is probably in one of the better spots he has been in a while. While I will agree that Garen's ult is weaker in teamfight scenarios than a similar champion like Darius, what he brings to the table with his ultimate is the ability to effectively counter any champion who has been declared the villain. No matter who they are, they know that when that mark is above their head they are at the risk of instant death from a cursory glance.
The problem comes from when that mark is gone. I am sure many of you have experienced cases where there just is no villain. Sometimes this will occur during the middle of the match when the timer goes off, despite whether someone on the enemy team had gotten kills or not. I have had multiple occurrences where someone is stomping my team, and the villain mark simply vanishes. This leads to situations where the element of Garen's ult that is unique, is completely lost. Bugs aside lets get to the real meat of the issues here.
Now when I look at the differences between Darius and Garen there is one thing that strikes me as the main difference in what makes one more beneficial over the other, and it might surprise you that it is not the ultimate.
What
has and what
lacks is crowd control. Darius can maintain his massacre through the use of his slows and most importantly his pull. This allows Darius to function not only as an offensive bruiser, but a tank as well. He can peel for his team as well as wreck havoc on the enemy lines, he can initiate a fight safely, where as with Garen his only choice is to charge straight at the enemy.
Am I saying we should give Garen easily accessible hard crowd control? Hell no, that would be ridiculous. But what I think we need to do is better reinforce on what Garen already capitalizes on, mobility . My suggestion has been around for a while but I will throw it out again for good measure, I believe Garen's Q should leap at targets, similar to a Rengar leap it would occur while the skill is active and if he is within jumping distance, aside from that it would function as usual. I fully believe that this change alone could be what gives Garen as solid identity as a more offensive focused juggernaut than the ones that have crowd control to allow them to play safe.
So lets say that idea sounds too ridiculous for you. Perhaps eliminating his crappy engage makes him too strong against enemy backliners? Well what then? Well my next suggestion is one I feel also fits Garen's theme as a paragon of Demacia.
What is the thing that nearly all Demacian champions have it common? Displacement. Yes nearly everyone from Demacia including
All have abilities that displace the enemy; whether that be isolating them, knocking them up/away this seems to be a running theme with the Demacian military, with the two exceptions being the crownguard siblings of
and
.
My suggestion would be to add a similar theme to Garen's _ultimate _ where upon being cast the sword would knock champions away from the impact site. This would keep more in line with the theme of the other champions as well as allow his ult a little bit of utility outside of the execution to create slightly more options during teamfights. With the crowd control being on his ultimate only, it would prevent him from abusing it with his already otherwise powerful kit.
Tl;dr:
- Put a small Rengar like leap on Garen's Q
- Or knock champions slightly away from the impact site of his R.