Guys, Assassins May Be Getting Overall More Versatile, But Support Itemization Just Got Major Buffed
I mean, seriously, Supports are now reliable Anti-Assassins for their team. This Preseason might as well be renamed: Support vs Assassin.
Aegis of the Legion (Reworked)
+30 Armor +30 Magic Resist No other passives or additional statistics
Locket of the Iron Solari
+30 Armor +60 Magic Resist Active Shielding :: 90 - 345 >> 70 - 665 Active Duration :: 2 >> 2.5 Active Shield now decays over the time period Now has a tooltip for your largest shielded amount
Banner of Command
+60 Armor +30 Magic Resist +400 Mana +10% Cooldown Reduction Active :: Unchanged
Abyssal Scepter
Summary: MR Shred Aura has been changed to simply amplify magic damage taken by nearby enemies. MR Shred: 10 - 25 >> 0 Enemy Magic Damage Taken Aura: 0 >> 10%. Now that there isn't a direct MR source aura to bolster low MR targets, Abyssal's niche becomes incredibly problematic against these targets. It's been retuned to simply amplify magic damage taken by nearby enemy champions.
This is mostly meant to help alleviate the low MR situations that Abyssal created in the first place that was then offset by Aegis of the Legion's aura.
Spoopy Idol and other Enchantress Enchanter Echanting Mage Support Items
Some updates to the enchantress focused side of the mana regeneration items - mostly revising passives that hasn't panned out as well as we'd liked as well as solidifying the particular strengths of the two items in this line.
Forbidden Idol
Combine Cost :: 600 >> 550 Total Cost :: 850 >> 800 Heal and Shield Power :: 10% >> 8% There's a third forbidden Idol item now. This change pre-emptively attempts to address some of the stacking issues that we've encountered when you can bolster your ability to heal others too much.
Chalice of Harmony
Combine Cost :: 200 >> 100 Passive Reworked :: Increases to your % Base Mana Regen stat now also increase your % Base Health Regen stat by the same amount. This change also affects and Basically, if you buy a Faerie charm after having Chalice of Harmony, it'll grant you 25% Base HP Regen and 25% Base MP Regen.
Athene's Unholy Grail
Combine Cost :: 450 >> 300 Total Cost :: 2250 >> 2100 Nothing of note here - We can make a lot of enchantress items cheaper now now that Aegis isn't your guaranteed first buy and ridiculously gold efficient to boot - though admittedly that's a bit of a chicken and egg problem.
Mikael's Crucible
Combine Cost :: 650 >> 500 Total Cost :: 2400 >> 2100 Heal and Shield Power :: 15% >> 20% Active CD :: 180 >> 120 Active Healing :: No longer heals Active Effect :: Now grants 2 second of slow immunity to the target as well as cleansing it Active Effect :: Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds Active Effect :: No longer has a travel time Context: Mikael's has lost its active healing in exchange for more passive healing.
In addition, the active portion of has been heavily retuned around letting allies who you believe will be CC'ed to break free and make up the time lost (and then some). It's role has been repositioned as mostly allowing for supporting powerful initiators or freeing someone from a CC-chain - rather than attempting to simply "save" someone who under CC + Burst windows (as that's more relegated to Locket).
Ardent Censer
Combine Cost :: 700 >> 600 Total Cost :: 2400 >> 2300 Heal and Shield Power :: 15% >> 10% Passive Attack Speed :: 25% >> 20% Passive Magic Damage :; 25 >> 20 Passive Magic Damage :: Is now a Drain effect, causing the attacker to heal for 20 whenever he attacks as well as deal 20 magic damage. Context: Censer has always been the aggressive support pick, enabling early clashes and early duels to come out in your favor. This incarnation also supplies your ADC with some sustain while they are dueling opponents - further making trades and duels for them favorable.
(NEW) Redemption
+400 health +75% Base HP Regen +75% Base Mana Regen +10% Cooldown Reduction Unique Active :: Target an area within 5500 Range. After 2.5 seconds call down a beam of light to heal allies for 130 - 490 Health, burn enemies for 10% of their maximum health as true damage and deal 250 damage to minions. (120 second cooldown.) Unique Active :: Can be used while dead but has a cooldown equal to your respawn timer if you buy it while dead. (Because sploits.) Context: The other mage support items are very tactical in their nature, augmenting clutch initations and escapes (crucible) or tactical combat (censer). Redemption was created to fill a strategic niche in this space - by either controlling the space around objective fights as well as aiding pushes.
The long cooldown makes it hard to use reactively in a fight - but the long range and the ability to cast while dead pushes you to carefully consider where and when you should nuke opponents from orbit... support your allies.
Warden Gear
Face of the Mountain
Active :: Now shields your ally and yourself upon cast. Double the slowing explosions. Active :: Self-casting the effect will now target the nearest most wounded ally, similar to Heal. Eye of the Equinox
HP Regen :: 100% >> 200% Eye of the Equinox has been declining in popularity as Ruby Sightstone's buffs a couple patches ago has made the health competitive.
With the loss of HP Regeneration from Locket as well - Eye of the Equinox is being pushed to cover some of the regeneration gaps in that build-path for more regen focused builds.
New Knight's Vow
+400 Health +100% Base Health Regeneration +20 Armor Active :: Designate an ally as your partner. (90 second cooldown) Passive :: If your partner is nearby, gain 40 additional armor and +15% movement speed while moving towards them. Passive :: If your partner is nearby, heal for 12% of the damage they deal to enemy champions and redirect 12% of the damage your partner takes to you. This effect is halved for ranged champions. Context: Knight's Vow was created to directly fulfill the need for Support Tanks to protect their ally in a more continuous fashion. Knight's Vow is the defensive counterpart to Zeke's Harbinger - allowing you to benefit from their damage while defending them from incoming damage.
The item grants you considerable power if your ally is around and alive in terms of Armor and Mobility.
Minor Gold adjustments for other shared Support items
Zeke's Harbinger
Combine Cost :: 480 >> 380 Total Cost :: 2350 >> 2250
Eye of the Oasis
Combine Cost :: 550 >> 250 Total Cost :: 2200 >> 1900 As the weakest of the Eye stone line -and- the one with the least intrinsic reasons to pickup, Eye of the Oasis could stand to have a niche carved out for it. This is an attempt at making 'super cheap' being its niche as people have expressed interest in that in the past with the Eyestone line.
Talisman of Ascension
Combine Cost :: 450 >> 350 Total Cost :: 2500 >> 2400
Frozen Heart
Combine Cost :: 800 >> 700 Total Cost :: 2800 >> 2700
+Slow Immunity?!?