What about Poppy is Iconic?

ABlueQuaker··2 votes·526 views

Kit:

  • Q AA Reset.

  • Charging People into Terrain.

  • Singling Out Targets.

  • Building fairly damage-heavy (at least TriForce and BotRK/Hydra) and not giving a f*ck while diving into the Enemy Team.

Theme

  • Has Hammer.

  • Is a Yordle.

Change her as much as you want Rito, just try to keep these things.

13 Comments

El Condor Pasa2 votes

Theme

  • Ugly.
ABlueQuaker1 votes

To the best of my knowledge, they're changing her to be more Tristana-like in appearance.

I also assume her Auto-Attack animation will be less dodgy post-relaunch.

LilxPaprika1 votes

except tougher than trist.

there's some really dope poppy (pun not intended) artwork out there. my personal favorite http://img11.deviantart.net/d870/i/2013/287/e/6/fan_art___poppy_visual_upgrade___league_of_legend_by_littlepoop-d6qfjt0.jpg

especially the detail in the hammer & shield

ABlueQuaker1 votes

Yeah. She'll probably be part of the Megling Commandos like Tristana is.

junglerboy161 votes

Nah, that would ruin everything about her lore that makes her "Poppy". she needs her story of loss and revenge to really keep her identity as the feisty Yordle she is.

Lost R1 votes

She's not feisty. Tristana is feisty. Poppy is stoic.

Earl Eulrich1 votes

Building fairly damage-heavy (at least TriForce and BotRK/Hydra) and not giving a f*ck while diving into the Enemy Team.

that´s the part i don´t think they should keep...just marching in through the front doors and slap whomever she wants is just not really healthy.

ABlueQuaker1 votes

She should be able to do it thematically, but it should be harder to do.

junglerboy161 votes

They've confirmed that everything you just mentioned is staying except building full damage and still being tanky.

E is going to be almost unchanged (only minor tweaks) passive and R are being changed entirely, Q will have a similar function, but will receive a pretty substantial facelift, and W is going to be changed into a more interactive ability instead of a boring steroid bundle. Overall they plan on making her focused on being a tanky frontliner. She'll probably still have a lot of damage, but not as much as now, while having more/more reliable CC. They also said they want to keep her siege busting strength as a tower diver.

Lost R1 votes

There are two parts to making a character "iconic". Except don't use that word. Ubisoft ruined the word "iconic", and now people use it too liberally. It's not the right word, anyways.

The first part of what makes Poppy DISTINCT is her visual profile. This is their basic outline and color that makes them instantly distinguishable from everyone else, even if you're seeing them in the corner of your eye. It's how you immediately know if you're being ganked by Garen or Jarvan before they start using any of their skills. Poppy's profile is defined largely by her large white twin tails, a small profile overall, and a gold base. And yes, from what I understand they are still using her general appearance (heavily armored yordle girl with a hammer, a shield and twin tails), but updating her to keep in line with the new yordle profile. She will have huge adorable ears just like Heimer, Gnar and Tristana.

Her ROLE in the party is confirmed now to be a tank. Not sure what kind of tank, but they're moving forward with a focus on low health tankiness. I think she might be a disruptor tank, as in she shoves the enemy around like Alistar or the non-grab parts of Thresh, Nautilus and Blitz so they can't focus her allies. Will this mean she can double as a support? I hope so. It means I can play her more often as a support main.

Meep Man1 votes

I wanna see a Football Player Yordle. Charge in, start smashing... Thats Poppy to me. A little Yordle who can really smack someone. And is Melee. Because we dont have a lot of Melee Yordles who don't rely on a machine or getting huge.

insaiyanbacca1 votes

eh her q aa reset is really iconic to most people you can barely tell when she does it unless you play poppy yourself

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