Balancing XP for afk players
I've brought this up a few times and was reminded of it in my last game (which I won by getting retardedly fed as Yasuo but thats not the point)
Right off the bat it was a 3v5, both our jungler and support were d/c'd. Morg returns after a minute or two and is 2 levels down, leading to bot losing
Fizz returns 5 levels below me later on and actually gets executed by wolves, providing 0 pressure for our losing lanes while he catches up
So I have to ask again, why do afk players not get passive XP to keep up? If a player is gone for more than say, 3 minutes, they gain enough xp to be 1 level below the lowest level in the game (selected from active players ofc). That way A) you cant just leave the game and come back to compensate the xp deficit from going 0/7 in lane, and B) you actually have a remote chance of coming back in a real game
