Jumping onto "items are the bruiser issue" bandwagon with suggested solution changes!

Shadow Hazard··2 votes·147 views

I know that it has been getting rather popular to talk about the imbalance of the gold cost of core items between classes, especially for the fighter class, especially bruisers(with just cause). Even from the most recent dev post it is clear that riot is aware that many fighters are not in the happiest state right now, although it seemed at the time that they were alluding more onto the thought of the lack of proper runes (which is a factor).

Many have rightly so put out a list comparing the 3 item cost between the classes. Some points I want to bring up about those who have done this and will be in the next while as this topic maintains it's board popularity. Supports have always been known as the lowest income class as a whole and that hasn't changed even if their income has improved, so of course their 3 item cost will of course be the cheapest of any other class. The next point I want to bring up is that it has already been confirmed that riot is working on an AP item pass, so trying to make a point about the AP item issues is a little redundant. If you have suggestions and idea's for riot to consider while they are working on these items then that is of course still encouraged.

Taking the common reference:

EI + double zeal item = 8600 gold black cleaver + steraks + 2900 gold tank item = 9100 gold trinity force + steraks + Thydra = 10433 gold

First thing that would stand out that needs to be done is increasing the cost for adc's items to be closer to the 9000 gold range. My suggestion would be to increase the cost of all zeal upgrades by 200 gold and give all of them the compensating stat buff with the cost increase of 2% more bonus movement speed and 5% more attack speed across the board. If more is needed give the power in the passive effects.

Now onto the bruiser items.

item 3071 increase the cost to 3100 gold from increase the AD to 45 from 40 change the shred to give 5% per stack up to 5 stacks(25%) from 4% per stack up to 6 stacks(24%)

Black cleaver is already actually doing quite well. But this cost/stat increase is to keep the total cost for the 3 items in line still in consideration with the other changes, but the AD increase improves it's cost efficiency a bit and the change to the shred add's a little bit of max shred power while also speeding up getting to max stacks of the shred. This would put the total cost for the 3 adc item at 9000 gold flat.

item 3053 decrease the cost to 3000 from 3200 reduce the %baseAD to 25% from 50% increase the health to 650 from 450 add 100% base health regeneration replace item 1037 with item 3801 in the build path

Steraks is a little to costly for what it offers especially for the sheen scaling users as well as the juggernaut users. The increased health will mean an improved shield. Again the reduction of the %baseAD is more specifically in consideration of the suggested changes for the items of tf+hydra also, and why black cleaver more added into it. For reference this change would put the combo of black cleaver+steraks+tank item down to 9000 gold flat.

item 3078 /item 3384 change the flat bonus AD into +25%baseAD(35%baseAD for ornn upgrade)

this should make for little change to even being a slight nerf for trinity rush considering the level you would get it at. But with the suggested steraks change (stacking additively), it will allow these champs to push their power into mid transitional game better.

item 3077 reduce cost to 1100 gold from 1200 gold replace the +20 flat AD with +30% bonus attack speed replace item 1036 * 2 with item 1042 * 2 in the build path

this is a suggestion in relation to the desired suggestion of Thydra and by similar necessity Rhydra. As items with persistent on hit effects attack speed is appropriate to be included in these items that should mean for an overall positive or no effect on all the core users. It will be overall have higher stat gold value and cheaper cost meaning a proportionately increased improvement on it's gold efficiency

item 3748 decrease cost to 3000 gold from 3500 gold replace flat bonus 35 AD with +25%baseAD add 35% bonus attack speed decrease bonus health to 350 from 450 remove item 1028 from build path

The last major bruiser item suggested change. The addition of attack speed will have improved synergy with it's on hit, and most bruiser kits. The further addition %baseAD further rounds out the item synergies of the 3 core item. The reduced cost puts the total cost of trinity force+steraks+Thydra at 9733, almost equal to the other 2 and only trinity force being the factor for the higher price. And to put into perspective of the traded stats; 60 flat bonus AD was traded for +25%baseAD increase, 100 more health, and 35% attack speed.

item 3074 decrease the cost to 3000 gold from 3500 gold add 35% bonus attack speed reduce the flat bonus AD to 50 from 80 replace item 1037 with item 1036 in the build path change cleave's damage to 40%-60% from 20%-60% change crescent's damage to 100% from 60%-100% increase lifesteal benefit from cleave/crescent to 60% from 50%

This change is to put it in line with the changes suggested for Thydra and tiamat more than anything. But even still the point of having a persistent on hit makes for better scaling off of attack speed. At this point of the game most of the melee AD casters have been building lethality and pop their targets rather than burn them down. Of course the lowering of price has to mean a proportionate loss of stats but it roughly maintains the stat gold efficiency(102.5% suggested vs 101.43% currently), while having it's unique effects all improved which should make it's relative gold efficiency actually improve.

Overall, all champs should have a much improved overall gold cost for their items and a much better equality in the cost relative to the other lane's/champ types. Doesn't fix all the issues with the way things are in top lane but I think it should improve things greatly without breaking the game.

1 Comments

Death by Glamour1 votes

I will remind you that the recent change to steraks/triforce pushed udyr from a sub 48% win rate to over 54%.

Jax/irelia/udyr/xin ect do not need any buffs currently, deapite whar the boards are saying they are doing fine.

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