Now that the nerfs have settled, can we agree that Sona's Q costs too much mana now

RedCyclone··3 votes·213 views

I'm not going to pull winrates or talk about how she needs reworking, just try Sona yourself and just TRY to be useful pre-20 mins, that means holding your own poke and having some presence, because it's virtually impossible now

Sona now on average takes 30 mins to scale into being useful, this is whack scaling when the average game is 25mins, I would argue that Sona is by far the hardest champ to scale in the game and is a joke compared to hyperscaling ADC's who take 10 mins to start the ball rolling Sona is a support who is expected to be lacking earlygame but scales into a lategame monster with AP/Healing values, that's fine for now, but the problem is that it takes more then a ADC's budget to scale well and it's a insane to ask of a support to achieve this

She has been nerfed directly and indirectly a total of 12 times since preseason started, that is a crazy amount of times for one champion to get focused so hard with nerfs, there is no room for you to do anything anymore early, you die super fast, you run out of mana super fast, you can't help your allies because it takes about of mana to prime a chord

Can we just reverse the mana nerfs to her Q and see how she performs from that, she wasn't really that high of a threat before the Q nerfs and I feel they just nerfed Sona out of spite of her doing exceptionally well with how the super volatile preseason meta turned out

1 Comments

KirotheImmortal1 votes

I just want her to be more passive support like a bard should be. Aura healings buffs debuffs kinda thing

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